Vendor: SlugFest Games
Type: Board Games
Price:
23.95
Designer |
Geoff Bottone Jennifer Kitzman Jeff Morrow Sam Waller |
Publisher | SlugFest Games |
Players | 2-5 |
Playtime | 30-90 mins |
Suggested Age | 13 and up |
The Greyport Mages' Collegium is the premiere school of magic in all the land. But what happens when one of its professors goes rogue? Well, then, it's up to our heroes to stop her!
This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!
This mod shows off the work in progress decks for both Melvyn and Marah, as well as select other characters from other expansions. Try out the new characters in classic free for all play, or with the Pub Crawl or Boss Battle mechanics!
—description from the publisher
There is also a Kickstarter Edition that, alongside alternate box printing, has the bonus drink card Thirsty Thirsty Dragons! and three bonus prize cards:
Arcane MacGuffin
Certificate of Guffin
Zot's Lucky Dice
Vendor: SlugFest Games
Type: Board Games
Price:
37.95
Designer |
Geoff Bottone Jennifer Kitzman Jeff Morrow Sam Waller |
Publisher | SlugFest Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 13 and up |
Vendor: SlugFest Games
Type: Board Games
Price:
109.95
Designer |
Geoff Bottone Jennifer Kitzman Jeff Morrow Sam Waller |
Publisher | SlugFest Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Put down your flagons and strap on your swords, it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!
In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.
Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
Vendor: SlugFest Games
Type: Board Games
Price:
0.00
Designer |
Geoff Bottone Jennifer Kitzman Jeff Morrow Sam Waller |
Publisher | SlugFest Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 13 and up |
Vendor: SlugFest Games
Type: Board Games
Price:
25.95
Designer | |
Publisher | SlugFest Games |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors | 2011 Origins Awards Best Boardgame Nominee |
On a windin' desert road in the middle of nowhere lies a town with no name. In this town you'll find a place where no slight goes unanswered and no fight stays private, the roughest, toughest waterin' hole in the Old West – the High Noon Saloon. If you're lookin' for a fight, you've come to the right place.
In the action-packed game High Noon Saloon, you are a combatant in an all-out brawl fought in an Old West Saloon. Shoot it out from a distance or get in close and beat on your opponents directly. Move between different parts of the saloon to get the upper hand. Whatever you do, make sure to keep your guard up – if you're not careful, you'll get beaten to a bloody pulp, shot full of holes, or both! The last one standin' wins, and there ain't no prize for second.
High Noon Saloon also includes special rules and cards for playing the game in teams.
Vendor: SlugFest Games
Type: Board Games
Price:
35.95
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn.
Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!
The Red Dragon Inn 3
The last conscious adventurer with Gold wins the game!
The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!
The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette.
The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.
The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet.
The Bad: He's just as capable of brewing enough drinks to knock them all back down.
The Good: Wulfric is a noble companion who always helps his friends.
The Bad: Kaylin isn't always so noble.
The Good: With her holy blade at her side, she lives to smite evil.
The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
Vendor: SlugFest Games
Type: Board Games
Price:
36.50
The Red Dragon Inn 2 is a standalone game that can be combined with the original The Red Dragon Inn to create adventuring parties of up to eight drunken players. Red Dragon Inn 2 includes its own drink deck, player mats, counters, Gold, markers, and the following heroic adventurers:
Vendor: SlugFest Games
Type: Board Games
Price:
35.95
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.