Vendor: GDM Games
Type: Board Games
Price:
8.95
Designer |
Francisco Gallego Arredondo |
Publisher | GDM Games |
Players | 2-6 |
Playtime | 5-10 mins |
Suggested Age | 6 and up |
Vendor: GDM Games
Type: Board Games
Price:
8.95
Designer |
Francisco Gallego Arredondo |
Publisher | GDM Games |
Players | 2-6 |
Playtime | 10-15 mins |
Suggested Age | 10 and up |
Vendor: GDM Games
Type: Board Games
Price:
0.00
Designer |
Francisco Gallego Arredondo |
Publisher | GDM Games |
Players | 1-6 |
Suggested Age | 8 and up |
Vendor: Indie Boards & Cards
Type: Board Games
Price:
24.95
Designer |
Francisco Gallego Arredondo Martí Lucas Feliu Josep Izquierdo Sánchez |
Publisher | Indie Boards & Cards |
Players | 1-8 |
Playtime | 40-60 mins |
Suggested Age | 14 and up |
Vendor: Enigma Studio
Type: Board Games
Price:
17.95
Designer |
Francisco Gallego Arredondo Martí Lucas Feliu Josep Izquierdo Sánchez |
Publisher | Enigma Studio |
Players | 1-8 |
Suggested Age | 10 and up |
Vendor: Enigma Studio
Type: Board Games
Price:
20.95
Designers |
Francisco Gallego Arredondo Martí Lucas Feliu Josep Izquierdo Sánchez |
Publisher | Enigma Studio |
Players | 1-8 |
Playing Time | 40-60 mins |
Suggested Age | 10 and up |
Honors | 2019 Spiel des Jahres Recommended |
Vendor: Enigma Studio
Type: Board Games
Price:
17.95
Designers |
Francisco Gallego Arredondo Martí Lucas Feliu Josep Izquierdo Sánchez |
Publisher | Enigma Studio |
Players | 1-8 |
Playing Time | 40-60 mins |
Suggested Age | 10 and up |
Honors | 2019 Spiel des Jahres Recommended |
Vendor: GDM Games
Type: Board Games
Price:
15.95
Designer | Francisco Gallego Arredondo |
Publisher | GDM Games |
Players | 3-10 |
Playtime | 5-20 mins |
Suggested Age | 8 and up |
New version with 10 more cards, up to 10 players
SCAPE is a game based on an escape attempt by British and Commonwealth prisoners of war from Stalag Luft III (a German POW camp) during World War II. Can the British and commonwealth prisoners escape? Only one of them? None?
During the game, players have to play cards in order to make the tunnel or play the action on the card in order to know who's who. In turn order, the active player has to play a card (if possible) and pass the turn until all the cards of the game are played. There are two ways to play cards:
1) FACE DOWN: Place a tunnel card in the center of the table to complete the word "SCAPE". If another card with same letter has already been played this way, you have to play it on top.
2) FACE UP: Play the action indicated on the card, then discard it, showing the letter and identity of the card.
Finish your turn by drawing until you have four cards (if able), then the player on your right becomes active.
When all the cards have been played, the first card of each tunnel pile is revealed. If the SCAPE word is not complete, the “SS” player wins the game. If there is any card with the "SS" identity revealed in any heap, the "SS" player wins; otherwise, the team (RAF/USAF) with most heaps with its affiliation wins the game.
Vendor: GDM Games
Type: Board Games
Price:
29.95
Designer | Francisco Gallego Arredondo |
Publisher | GDM Games |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.
This first installment of Myths at War contains 300 cards split between the Nordic, Egyptian and Japanese mythologies (GDMI+GDM3 spanish editions). Each mythology includes two pantheons (cards that define your game strategy) + cards for the gods deck (which includes characters, events and resources) + cards for the designs deck (actions, equipment and summonings).
Each player in Myths at War needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each expansion increases the diversity of characters, actions and strategies you can use in order to achieve victory but all expansions can be played on his own.
During the game, each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.