Vendor: Lucky Duck Games
Type: Board Games
Price:
28.95
Designer |
Michał Gołębiowski Filip Miłuński |
Publisher | Lucky Duck Games |
Players | 1-3 |
Playtime |
90-150 mins |
Suggested Age | 14 and up |
Expansion For |
Destinies |
Expand your game and challenge yourself with three new scenarios for Destinies! The Myth & Folklore expansion lets you visit amazing historical sites and stand against mythical creatures: the Gargoyle, Doppelganger, and Melusine.
The Myth & Folklore expansion adds three new scenarios, 12 small minis, 2 medium minis, and 1 big Gargoyle mini alongside a slew of new map tiles, Destiny cards, and item cards.
Publisher note: The Myth & Folklore expansion does not come with a rulebook despite the content list on the back of the box.
Vendor: Lucky Duck Games
Type: Board Games
Price:
31.95
Designers |
Michał Gołębiowski Filip Miłuński |
Publisher | Lucky Duck Games |
Players | 1-3 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion For |
Destinies |
Vendor: Lucky Duck Games
Type: Board Games
Price:
49.95
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.
The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.
The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.
—description from the designer
Vendor: Granna
Type: Board Games
Price:
18.95
Designer | Filip Miłuński |
Publisher | Granna |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Vendor: Granna
Type: Board Games
Price:
42.95
Designer | Filip Miłuński |
Publisher | Granna |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Vendor: Gry Leonardo
Type: Board Games
Price:
39.95
Designer |
Marcin Krupiński Filip Miłuński |
Publisher | Gry Leonardo |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion For |
Magnum Sal |
In addition to adding a fifth player to the game, Magnum Sal: Muria brings something new to extract from the mines in Magnum Sal: brine (which in Latin is "muria"). Yes, players will now be able to get salt from brine, in addition to deciding where shafts in the mine are going to be built, something that will allow each game of Magnum Sal to play out a little bit differently. Magnum Sal: Muria also contains:
Vendor: Granna
Type: Board Games
Price:
29.95
Designer | Filip Miłuński |
Publisher | Granna |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 6 and up |
Take on the roles of archaeologists, and set out on a remarkable journey to the heart of Africa!
The game Faras tells the story of the most famous Polish archaeological expedition to Sudan. Its participants discovered a priceless Early Middle Ages cathedral filled with remarkable paintings in an area which is now covered by the waters of the artificial lake Nasser.
The gameplay is based on a memory mechanism, but players set up the board and tokens themselves, so they are able to build patterns that will help them memorize the tokens. During play, each player manages a set of archaeologist cards that grant special actions and abilities. Whoever collects the most tokens wins.
Take part in the rescue of ancient cultural relics. Race against time, watch out for scorpions, and complete the excavations before the cathedral is flooded under the waters of the artificial lake!
Vendor: Granna
Type: Board Games
Price:
12.95
Designer | Filip Miłuński |
Publisher | Granna |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expands | CV |
Vendor: Heidelberger Spieleverlag
Type: Board Games
Price:
2.95
Designer | Filip Miłuński |
Publisher | Heidelberger Spieleverlag |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expands | CV |
This is a set of three cards to mix into the base cards of CV:
Boardgame designer: spend two happy faces and two light bulbs to receive a happy face, a light bulb, and a relationship icon each turn.
Boardgame collection: spend three dollar signs to receive one victory point at the end of the game and one relationship icon each turn.
Trip to game fair in Essen: spend three dollar signs to receive two happy face icons once.
Vendor: Stronghold Games
Type: Board Games
Price:
30.95
Designer | Filip Miłuński |
Publisher | Stronghold Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
In a foreboding castle somewhere in central Europe, a strange fear has descended upon the inhabitants. One morning the body of a young girl was found, as pale as a sheet of paper, dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered, more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society, or will the castle and city fall forever into darkness?
Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are, in fact, monsters hiding in human form so that he can eliminate them. The head vampire, on the other hand, must bluff cleverly, present confusing clues, and trick the humans into attacking innocent citizens. By doing this, the vampire can kill the most important characters in the city or conquer the castle.
Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting, each player possess a unique deck of cards granting different powers, and each player had different goals to win the game!
Vendor: Granna
Type: Board Games
Price:
29.95
Designer | Filip Miłuński |
Publisher | Granna |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion |
CV: Promo Cards CV: Gossip CV Pocket |
Note: English edition
"CV" means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities.
Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player.
What would have happened if...
Have you ever wondered who you would have been, if your life had gone differently? How would you direct your life, if everything was up to you? Maybe you would be a magician, or travel around the world? Or maybe big business tempts you, and your goal would be to earn a million dollars?
In the game CV everything is possible: a dream job, new relationships and skills... You can be whoever you want! Build your history step by step - at the end of the game you'll have a unique collection of cards: your curriculum vitae. The player who best accomplishes their life goals will be the winner.
• Unique engaging personal histories
• Endless combinations of CV cards
• 87 cards - each with a unique beautiful illustration!
Box contents
- 87 cards
- 7 dice
- board
- 49 tokens
- notepad
- pencil
- instructions
Vendor: Gry Leonardo
Type: Board Games
Price:
49.95
Designer |
Marcin Krupiński Filip Miłuński |
Publisher | Gry Leonardo |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 10 and up |
Expansion | Magnum Sal: Muria |
In the year 1368 our ruler Casimir the Great, on the right of his royal sovereignty, established the Statute of the Cracow Salt Mine. It is clearly written that anyone to whom the King awards the title of Royal Steward will manage the Wieliczka Salt Mine, called Magnum Sal. His Majesty the King will give this royal stewardship to the foreman who by his work shows that he is the best in the craft of salt mining, and he will lead the operations of the Cracow Salt Mine for the glory of the Polish Kingdom.
Magnum Sal is a eurogame about exploration of a salt mine (second oldest still operating salt mine in the world). Each player takes the role of a foreman - the manager of a mining team. During the game, players will try to extract salt most efficiently from the mine, sell their "white gold" at the market, and above all complete the king's salt orders. The player who earns the most money from extracting salt receives the title of Royal Steward and wins the game.
(From the rulebook)
Magnum Sal is latin name that Wieliczka was noted in some documents for the first time - it means Great Salt. From this latin name, Wieliczka was formed - Magnum (Latin) -> Great (EN) -> Wielki (PL)
Quote from wikipedia (there is no source for this but it's probably the way that the name Wieliczka was formed):
Magnum Sal (latin) -> Wielka Sól -> Wielika Sól -> Wielicka -> Wieliczka
Vendor: Gry Leonardo
Type: Board Games
Price:
49.95
Designer | Filip Miłuński |
Publisher | Gry Leonardo |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 6 and up |
Honor | 2012 Golden Geek Best Children's Board Game Nominee |
Note: This game is multi-languages including English
In Mare Balticum each player takes the role of a captain of a fleet of fishing boats. Your task is to catch fish in the choppy waters of the Baltic Sea. Which fish should you try for? The noble salmon, delicious cod, schools of herring, or perhaps the flounders deep in the mud? Or maybe forget about the stinking fish business and focus on collecting beautiful Baltic amber from the water?
Whatever decision is taken, captains must also deliver goods to appropriate ports and sell them. Whoever most effectively handles the task and makes a fortune before winter comes and freezes the Baltic waters will be the winner!