Vendor: Geek Attitude Games
Type: Board Games
Price:
70.95
Designer |
Etienne Espreman |
Publisher | Geek Attitude Games |
Players | 2-5 |
Playtime | 50-125 mins |
Suggested Age | 14 and up |
Vendor: Geek Attitude Games
Type: Board Games
Price:
28.95
Designer |
Etienne Espreman |
Publisher | Geek Attitude Games |
Players | 2-4 |
Playing Time | 40-60 mins |
Suggested Age | 10 and up |
Vendor: Geek Attitude Games
Type: Board Games
Price:
59.95
Designer | |
Publisher | Game Salute |
Players | 2 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Every year in late October, the German city of Essen becomes the game capital of the world. Publishers around the world gather to showcase their innovations to the thousands of gamers who come especially for the occasion.
In ESSEN The Game: SPIEL'13, you play as one of those geeks. With your wish list (shopping list), you wander the aisles of the festival in search of the most popular new games — but to achieve your goals, you must face the harsh realities of this show. You must confront a pervasive crowd and make your way to the stands of your favorite publishers. Unfortunately, the availability of games is limited at the end of the show. You will likely not have the opportunity to buy all of your favorite games. Therefore, you will have to face difficult choices! On the other hand, you have come to Essen to try new games and your desires will change during the day. It is likely that after trying some of them, you will jump compulsively to new purchases.
Be careful not to take on more than you can carry. The increasing number of games that you hold in your bags reduces your mobility through the area. During the day, you need to return to the parking lot to store your purchases in the trunk of your car, which will probably also be the perfect time to check your budget. For all the big spenders, the cash dispenser is available, with the risk of running into debts beyond reason. With an empty bag and full wallet, you have only one thing in mind: Getting back in the show, frantic to buy more games.
ESSEN The Game: SPIEL'13 is an opportunity to live or relive a crazy day in the "Kingdom of Games"!
Vendor: Pearl Games
Type: Board Games
Price:
62.95
Designer | Etienne Espreman |
Publisher | Pearl Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors |
Note: This game is in German, but based on BoardGameGeek the game itself is language independent. English rules can be found here.
Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions, an architectural work in the Art Nouveau style. The most successful building yield the most points. Each player can also create works of art to increase his score.
The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.
After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.
Vendor: Pearl Games
Type: Board Games
Price:
54.95
Designer | Etienne Espreman |
Publisher | Pearl Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors |
Note: This game is in French, but based on BoardGameGeek the game itself is language independent. English rules can be found here.
Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions, an architectural work in the Art Nouveau style. The most successful building yield the most points. Each player can also create works of art to increase his score.
The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.
After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.
Vendor: Z-Man Games
Type: Board Games
Price:
67.99
Designer | Etienne Espreman |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors |
Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions, an architectural work in the Art Nouveau style. The most successful building yield the most points. Each player can also create works of art to increase his score.
The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.
After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.