Vendor: Artana
Type: Board Games
Price:
11.95
Designer | Dirk Knemeyer |
Publisher | Artana |
Players | 1-6 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expands
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Vendor: Artana
Type: Board Games
Price:
10.95
Designer | Dirk Knemeyer |
Publisher | Artana |
Players | 2-4 |
Playtime | 15–45 Min |
Suggested Age | 8 and up |
Expansion For | Einstein: His Amazing Life and Incomparable Science |
Vendor: Artana
Type: Board Games
Price:
27.95
Designer |
JR Honeycutt Dirk Knemeyer |
Publisher | Artana |
Players | 2 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Honors |
2017 Cardboard Republic Striker Laurel Winner 2017 Cardboard Republic Striker Laurel Nominee |
Vendor: Artana
Type: Board Games
Price:
25.95
Designer | Dirk Knemeyer |
Publisher | Artana |
Players | 2-4 |
Playtime | 15-45 mins |
Suggested Age | 8 and up |
Accessories | The Broken Token - Einstein Organizer |
Expansion | Einstein: His Amazing Life and Incomparable Science – The Genius Expansion |
Vendor: Artana
Type: Board Games
Price:
29.95
Designer | Dirk Knemeyer |
Publisher | Artana |
Players | 1-6 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expands | Tesla vs. Edison: War of Currents |
Vendor: Artana
Type: Board Games
Price:
9.95
Designer |
Raymond Chandler III Dirk Knemeyer |
Publisher | Artana |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Giochix.it
Type: Board Games
Price:
53.95
Designer | Dirk Knemeyer |
Publisher | Giochix.it |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion |
Tesla vs Edison: Bonus Luminar |
Accessories | The Broken Token - Tesla vs. Edison Organizer |
Tesla vs. Edison: War of Currents is a fast-playing, route building, economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.
Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.
Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!
Vendor: Conquistador Games
Type: Board Games
Price:
79.95
Designer | |
Publisher | Conquistador Games, Inc. |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
War Stories: Liberty Road puts you in command of Allied and German tanks and platoons of vehicles in World War 2, 1944. The action is fast and realistic; the system is easy-to-learn.
In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire.
War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up.
ages 14+
1-2 players
60 minutes
GAME COMPONENTS:
- 5 double-sided mapboards
- 24 double-sided terrain overlays
- 75 painted wooden blocks & stickers to represent vehicles & infantry
- 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers)
- 33 asset cards
- 21 event cards
- 24 combat chips and 1 cloth drawbag
- 2 16-page scenario booklets (one German and one Allied)
- 2 player screens/aids
- 1 20-page rule book
See our sister game War Stories: Red Storm for the most recent info on both games!
Vendor: Conquistador Games
Type: Board Games
Price:
79.95
Designer | |
Publisher | Conquistador Games, Inc. |
Players | 1-2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
War Stories: Red Storm puts you in command of German and Soviet tanks and platoons of vehicles in World War 2, 1942-43. The action is fast and realistic; the system is easy-to-learn.
In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire.
War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up.
ages 14+
1-2 players
60 minutes
GAME COMPONENTS:
- 5 double-sided mapboards
- 23 double-sided terrain overlays
- 75 painted wooden blocks & stickers to represent vehicles & infantry
- 109 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers)
- 33 asset cards
- 21 event cards
- 24 combat chips and 1 cloth drawbag
- 2 16-page scenario booklets (one German and one Soviet)
- 2 player screens/aids
- 1 20-page rule book
Also see the sister game released at the same time: War Stories: Liberty Road, set on the Western front.
Vendor: Conquistador Games
Type: Board Games
Price:
12.95
Designer | Dirk Knemeyer |
Publisher | Conquistador Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expands | The New Science |
The New Science: Fantasy Scientists is a small expansion forThe New Science that adds five new scientists for players to choose from:
Vendor: Game Salute
Type: Board Games
Price:
69.00
Designer | Dirk Knemeyer |
Publisher | Game Salute |
Players | 4-6 |
Playtime | 90 mins |
Suggested Age | 18 and up |
It is a few years in the future and the nations of the world concur with the opinion of an unprecedented number of leading scientists: a combination of overpopulation, environmental change, and resource depletion has put the human species at imminent and dire risk. Something needs to be done – but what? In the span of a few weeks, top advisors and experts in each major world power conclude that the only way their people – and, indeed, all of humanity – will survive is via dramatic and immediate global de-population. With no one wanting to put their own people at risk, it will take aggressive and even inhumane acts to somehow save the world.
Tomorrow simulates a near-future in which six world powers struggle to save their people and culture in the face of imminent world calamity. You control one of six powers – the United States, the European Union, Russia, China, India, or the Arab Caliphate – in a live-or-die struggle to save the planet and your people, while preserving your culture and heritage for the generations hopefully to follow. Your objective is to contribute to the unavoidable de-population, while maximizing the goodwill of your people and the world. Tomorrow includes many exciting gaming elements:
Vendor: Conquistador Games
Type: Board Games
Price:
44.95
Designer | Dirk Knemeyer |
Publisher | Conquistador Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion | The New Science: Fantasy Scientists |