Vendor: Devir
Type: Board Games
Price:
49.95
Designer |
Jackie Fox |
Publisher | Devir |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.
Designed by Jackie Fox (member of the 1970’s rock band "The Runaways", four-time Jeopardy! champion, and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner, Rock Hard: 1977 allows games for groups of between 2 and 5 players, from 14 years old, in games lasting about 45-90 minutes.
Rock Hard: 1977 is played over a maximum of nine rounds, each representing a typical day of one month in 1977, from April to December. You win the game by accruing the most fame. How? Increasing reputation, chops and songs; achieving production, performance, and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
28.95
Designer |
Steve Finn Phil Walker-Harding |
Publisher | Devir |
Players | 2-4 |
Playtime | 30-40 mins |
Suggested Age | 10 and up |
You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.
Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, London, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?
The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
43.95
Designer |
Ariel Di Costanzo Javier Pelizzari |
Publisher | Devir |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity.
Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can, at the same time and in a more or less deliberate way, they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.
Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.
In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place...
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
39.95
Designer |
David Bernal |
Publisher | Devir |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Vendor: Devir
Type: Board Games
Price:
55.95
Designer |
Antonio Catalán |
Publisher | Devir |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Honor | 2008 Charles S. Roberts Best Pre-WW2 era Board Game Nominee 2008 Golden Geek Best Wargame Nominee |
Vendor: Devir
Type: Board Games
Price:
9.95
Designer |
Maria Blasco Arnandis Enrique Blasco |
Publisher | Devir |
Players | 1-3 |
Playtime | 10-20 mins |
Suggested Age | 8 and up |
Vendor: Devir
Type: Board Games
Price:
19.95
Designer |
|
Publisher |
|
Players | 2-5 |
Playtime | 10-15 mins |
Suggested Age | 4 and up |
Honors |
|
Vendor: Devir
Type: Board Games
Price:
18.95
Designer |
Germán P. Millán |
Publisher | Devir |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expansion For | Bitoku |
Vendor: Devir
Type: Board Games
Price:
11.95
Designer |
Andrew Roy (II) |
Publisher | Devir |
Players | 2-5 |
Playtime | 15-30 mins |
Suggested Age | 8 and up |
Vendor: Devir
Type: Board Games
Price:
76.95
Designer |
Gerard Ascensi Ferran Renalias |
Publisher | Devir |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.
In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.
During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
11.95
Designer |
Josep M. Allué Dani Gómez |
Publisher | Devir |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Devir
Type: Board Games
Price:
37.95
Designer |
Paul Peterson |
Publisher | Devir |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Devir
Type: Board Games
Price:
9.95
Designer |
Isra C. Shei S. |
Publisher | Devir |
Players | 2-8 |
Playtime | 1-4 mins |
Suggested Age | 8 and up |
Vendor: Devir
Type: Board Games
Price:
11.95
Designer |
Romain Caterdjian Théo Rivière |
Publisher | Devir |
Players | 2-5 |
Playtime | 10-15 mins |
Suggested Age | 5 and up |
Vendor: Devir Games
Type: Board Games
Price:
33.95
Designer |
Jose Ramón Palacios |
Publisher | Devir Games |
Players | 1-4 |
Playing Time | 45 mins |
Suggested Age | 8 and up |
Vendor: Devir
Type: Board Games
Price:
62.95
Designer |
Germán P. Millán |
Publisher | Devir |
Players | 1-4 |
Playing Time | 120 mins |
Suggested Age | 12 and up |
Accessory | Folded Space - Bitoku |
Expansion | Bitoku: Resutoran |
Vendor: Devir Games
Type: Board Games
Price:
9.95
Designers |
Pablo Céspedes Víctor Hugo Cisternas |
Publisher | Devir Games |
Players | 1 |
Playing Time | 5-90 mins |
Suggested Age | 8 and up |
Vendor: Devir Games
Type: Board Games
Price:
34.95
Designers |
Israel Cendrero Sheila Santos |
Publisher | Devir |
Players | 1-4 |
Playing Time | 30-120 mins |
Suggested Age | 10 and up |
Expansion | The Red Cathedral: Contractors |
Vendor: Devir Games
Type: Board Games
Price:
29.95
Designer |
Josep M. Allué Dani Gómez |
Publisher | Devir Games |
Players | 2-5 |
Playtime | 25 mins |
Suggested Age | 4 and up |
Vendor: Devir Games
Type: Board Games
Price:
33.95
Designer | Alberto Corral |
Publisher | Devir |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: Devir Games
Type: Board Games
Price:
56.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | Devir |
Players | 2-4 |
Playtime | 70-90 mins |
Suggested Age | 10 and up |
Vendor: Devir Games
Type: Board Games
Price:
25.95
Designer | Diego Ibañez |
Publisher | Devir |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
In February 1895, London woke up with a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer near the area.
Mycroft Holmes at the service of the crown was commissioned to investigate the relationship of the young laborer with anarchist groups, and he thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he is informed of disturbing news. His younger brother, Sherlock Holmes, Consulting Detective, has been hired by the boy's parents to prove the innocence of his son, who believes to be a scapegoat of a dark conspiracy.
For the first time, the brightest minds in London face each other. Will it be aware the young of this terrible attack or he is just a scapegoat of a dark conspiracy?
A game of Holmes: Sherlock & Mycroft lasts seven turns (days of investigation). At the beginning of each day, famous characters extracted from the books of Arthur Conan Doyle appear in London.
Each player has three action tokens that move from one character to another to use their special abilities, knowing that a player can never have two tokens on the same character. Therefore, you need to free a character before reuse. The abilities of the characters allow them to obtain Evidence Cards or gain Investigation Tokens in multiple ways. The game has a great replayability because it is not for sure that a character with a specific ability makes his appearance on the board in the Day 1 or in the final Day 7. Each game is different!