Vendor: Queen Games
Type: Board Games
Price:
32.95
Designer | Desnet Amane |
Publisher | Queen Games |
Players | 3-6 |
Playtime | 20-35 mins |
Suggested Age | 8 and up |
Vendor: Moaideas Game Design
Type: Board Games
Price:
32.95
Designer | Desnet Amane |
Publisher | Moaideas Game Design |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Story Intro:
The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines.
Players are leading a team of such hackers, balancing the various needs of Attack, Defense, Install and Mitigation to score well in the arena. Will you focus your limited time & efforts on hacking the other teams? Or will you try to mount an impregnable firewall? Don’t forget to keep your servers online & healthy to generate the most points out of them!
Gameplay Overview:
The game consists of 3 rounds, and each player can take up to 5 actions each round. Players have a set of action tiles to simultaneous choose & resolve actions in the following order:
1. Install - Pay cards to buy Servers Cards to generate VP when the round ends.
2. Defense - Play Defense Cards to fend attacks and gain card effects.
3. Attack - Play Attack Cards to hack other player's servers and score VP immediately.
4. Mitigation - Pay cards to repair damage dealt your servers.
At the end of the round, players score VP depending on the health of their servers. Then they remove all damage tokens from their servers, discard their hand and draw 8 new cards for the next round.
Player with most VP at the end of the game wins.
Vendor: Moaideas Game Design
Type: Board Games
Price:
23.95
Designer | Desnet Amane |
Publisher | Moaideas Game Design |
Players | 3-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
In this realm, adventurers join different guilds by profession and go on quests for fame and fortune — but the most luxurious treasures are hidden deep down in perilous dungeons that must be raided by multiple guilds together... Will you cooperate and split the money with others, or will you try to seize a room full of loot by yourselves? Use your skill to become the greatest and richest guild leader!
Each round in Dungeon Guilds, a new dungeon is created with face-down room cards equal to the number of players. The rooms are initially sorted by the threat level of the room, with Lv 1 rooms on top and Lv 3 on the bottom. Players take turns placing their adventurers in any dungeon room with a free space, by paying a fee, they can steal a space from other players. They keep placing until everyone has placed two adventurers, and each room has exactly two adventurers placed on it.
Players then reveal the rooms starting from the top of the dungeon and check whether the players can defeat the monsters in that room. If they succeed, then the owners of those adventurers split the money in that room evenly; if not, then excursions to the current room and all rooms below it are consider failed, and players must pay a healing cost for all adventurers.
Dungeon Guilds lasts for a fixed amount of dungeons, and the player with the most money at the end of the game wins.