https://www.booyakajuice.com/collections/all.atom booyakajuice 2021-04-27T02:50:05-04:00 booyakajuice https://www.booyakajuice.com/products/6553233063987 2021-04-27T02:50:05-04:00 2021-04-27T02:50:05-04:00 Yukon Salon Board Games Atlas Games

Vendor: Atlas Games
Type: Board Games
Price: 13.95

Designer David Fooden
Publisher Atlas Games
Players 2-4
Playing Time 10-15 mins
Suggested Age 10 and up

Welcome to your new career as a stylist at the Yukon Salon! Your clients are grizzly bears and lumberjacks. They need the prettiest hairdos and wildest beards — or the wildest hairdos and prettiest beards — that the great frozen north has ever seen.

Yukon Salon is a creative, fast-paced card game for 2-4 players competing to be the best stylist in the Yukon.

Match each style in your repertoire to just the right client — Any style can become a hairdo or beard! Roll dice to attempt a style — each combination has its own difficulty and rewards. Earn abilities to help attempt riskier styles on more difficult clients. Sway the clients into choosing your style by making outrageous claims as necessary to keep them from walking out.

]]>
Age_9+ Availability_Out of Stock BGG-Set INV-M-Z INV-Y Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20220213 Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2020s https://www.booyakajuice.com/products/6553233063987 Default Title 13.95 AG1440 527
https://www.booyakajuice.com/products/3767209089 2015-12-29T06:58:00-05:00 2015-12-29T06:58:00-05:00 Machine of Death: The Game of Creative Assassination Board Games TopatoCo

Vendor: TopatoCo
Type: Board Games
Price: 29.95

Designer
Publisher TopatoCo
Players 2-4
Playtime 30 mins
Suggested Age 15 and up
Expansion Machine of Death: The Game of Creative Assassination – Side Effects

Machine of Death: The Game of Creative Assassination is a storytelling game set in a world in which a machine can predict how a person will die with 100% accuracy with only a small blood sample. However, the machine delights in being vague and twisted. A card reading "Old Age" could mean you die in your sleep at age 120, or it could mean you're run over tomorrow by an elderly driver who forgot to take his pills today. Players of the game take the role of assassins, who must use the various tools at their disposal -- from storytelling to a slew of items available from specialty Black Market shops -- to create a situation in which a target is killed in a way in line with their Death Prediction. The Machine of Death Game uses this basic idea, of assassins working in a world were cause of death is known to create various game modes.

The General Gameplay of most modes works like this:

  • A target is assigned, and given certain details (including Death Prediction, and extra Intel details, such as things they particularly like or dislike – to help predict their behavior).
  • Players – assassins – are given Black Market Gift Cards. These are the items they are allowed to use in order to accomplish their goal: killing the target.
  • Players use the Gift Cards to devise a plan. Each Black Market card provides an item to be used in an Action. Three actions should chain together in some way that results in the death of the target.
  • The plan is greenlit, either by a Chief player, or via consensus, depending on game mode.
  • The timer starts and the plan is put into action. This is represented by dice rolling to beat a "difficulty score." An unlikely plan hinging on a single item may need to roll a 6 for that Action, but a rock-solid intricate plan may need to only roll a 2 for each card.
  • The skull face on the die also adds a frantic element (replacing the 1 face, if the skull is rolled it prompts the flipping of a Fate Cointo add additional randomness).
  • In case of failure of any die roll, that Action didn't work, and the plan must be revised. While the timer continues running, the assassins draw a new Black Market item, amending their previous plan and rolling for a new Action. They may also call in "Specialists", who are characters with special skills (earned in previous rounds).
  • If any three Actions are successful before the timer runs out, the target is killed. With the remaining time, the players may roll forAftermath tasks (such as fleeing the scene or destroying the evidence). Completion of these tasks earns Specialist cards to be used in later rounds. This is the only way to replenish the group's overall Budget of playable cards.
  • If the timer runs out before three Actions are completed, the target escapes. This is the end of the round.
  • In the published rules, this also ends the game. This rule was subsequently revised, allowing players to make another attempt on the same target, or take the loss and move on to additional targets. Hard-core players may end the game at this point.
  • The team wins if they can accomplish four successful kills before their total Budget of Black Market cards are exhausted.

 

Game Variants:

  • Chief Mode is where one player takes on the gamemaster role of the Chief, answering questions and deciding on the difficulty of the plan being created by the other players. Groups of 4 or more work best in this mode. In groups of 2-3 players, each player states their opinion, and the hardest value is the one used.
  • Psychopath is similar to Cards Against Humanity or Apples to Apples. Each player holds a hand of Death Prediction cards that represent hostages. One psychopath announces a murder weapon (based on a drawn Black Market card), and players each toss in the hostage they believe will be most likely to be killed by that weapon. Designed for 4+ players.
  • Speed Round is faster-paced and useful for introducing players to the death prediction concept. One Chief presents the Death Prediction Card of an assassination target, and players rush to play a Black Market or Specialist card that they think can kill the person in the predicted way. The Chief assigns a difficulty value to the fastest player's proposed plan, and the player rolls to see if they can pull it off. If they do, they earn that Death Prediction Card as a point; if they fail, another player may propose a plan.
  • Mechanical Chief uses 14 regular playing cards to replace the subjective judgments of the Chief. Each Black Market card is dealt with a playing card, the value of which is kept hidden until the die is about to be rolled. This variant is good for faster play, and directs discussions toward justifying the revealed values within the story, rather than debating the merits of various plans.
  • Teams is useful for very large groups. The players split into two rival assassination teams, and alternate attacking targets, with a single Chief moderating. Teams operate under spelling bee elimination rules (one team's failure, followed by the victory of the other, results in the first team's elimination). A target that a team fails to kill must then be attempted by the other team, and a continuous narrative persists throughout the entire game.
]]>
Age_12+ Availability_Out of Stock BGG-Set Category_Party Google-True INV-M INV-M-Z Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/3767209089 Default Title 29.95 10955324289 1132
https://www.booyakajuice.com/products/235490961 2014-02-09T00:52:15-05:00 2014-02-09T00:52:15-05:00 Oh My God! Theres An Axe In My Head! Board Games Game Company No. 3

Vendor: Game Company No. 3
Type: Board Games
Price: 50.00

Designer Chris Adams
David Fooden
Publisher Game Company No. 3
Players 2-6
Playtime 60 mins
Suggested Age 16 and up


Geneva, 1920
 : The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well.

The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths.

Designer notes:
The game is finally available! Much thanks to our Kickstarter backers, especially for their patience while I worked out production issues with our manufacturer.
Copies are available directly at OMGTAAIMH's page on Game Salute and at your FLGS.

I discovered some errors in the Action Card deck in about 2.5% (or 1 in 40) copies in the first printing produced at 360º Manufacturing. The games are currently (as of 1/9/14) being shipped back to the manufacturer to be corrected. If you got one of the early-released games and are missing any cards, contact me at gamecompany3@gmail and I will mail you replacements.

These are the cards that should be in the 60-card Action Card deck:

1 Anarchist Bomber
1 Armistice
1 Backroom Politcking
1 Blackmail
1 Bribery
2 Communist Insurrection
1 Contingency Plan
1 Diplomatic Immunity
1 Discord!
6 Duck!
2 Economic Sanctions
3 Effusive Charm
4 Espionage
1 Flower of Manhood
1 For King and Country
2 Helmet
1 Independence Movements
1 It's Only A Flesh Wound
1 Posthumous Commendation
1 Preeminence
1 Pretend to Be Swiss
1 Procedural Loophole
3 Protectorate
3 Rattle Saber
1 Reintroduce A Resolution
1 Rules of Order: Technicality
1 Self-Determination
1 Spymaster
1 Vengeance is Mine!
6 VETO
1 War Profiteer
2 Windfall
1 Fear The Clowns (A)
1 Fear The Clowns (B)
1 Pile Up at the Exit
1 The Gout
1 Favors Owed

Plus:
1 Gavel

6 Phase Order Reference CardsX ]]>
Age_15+ Arrival-Aug 20 2023 Availability_Out of Stock BF-2020 BGG-Set Google-True INV-M-Z INV-O Non-TCG Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240407 Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/235490961 Default Title 50.00 101209 1890