Vendor: Kolossal Games
Type: Board Games
Price:
5.95
Designer |
Christopher Hamm |
Publisher | Kolossal Games |
Players | 1-2 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Expansion For | Totemic |
Vendor: Kolossal Games
Type: Board Games
Price:
15.95
Designer |
Christopher Hamm |
Publisher | Kolossal Games |
Players | 1-2 |
Playing Time | 15-30 mins |
Suggested Age | 14 and up |
Expansion | Totemic: Feather and Fang |
Vendor: Grey Fox Games
Type: Board Games
Price:
17.95
Designer |
Stephen Avery Robert Burke Daryl Chow Jay Cormier Mike Fitzgerald Jonathan Gilmour Christopher Hamm Gil Hova Sen-Foong Lim Max Michael J. Ryan Opp Kenneth C. Shannon, III David Short Daniel Solis Nate Bivins Martin Wallace |
Publisher | Grey Fox Games |
Players | 1-8 |
Playtime | 15-60 mins |
Suggested Age | 8 and up |
Vendor: Pencil First Games, LLC
Type: Board Games
Price:
41.95
Designer |
Eduardo Baraf Christopher Hamm |
Publisher | Pencil First Games, LLC |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Vendor: V3G
Type: Board Games
Price:
18.95
Designer | Christopher Hamm |
Publisher | V3G |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Integrates With
|
Strife: Legacy of the Eternals |
The original Champions of Aerim have long since faded from memory. Technology has begun its slow and steady rise within civilization, while many still cling desperately to the magic of old. Astaria itself has grown into a vast, sprawling empire, yet rebellion is carried on whispers from deep within the shadows. The strength of steam could spark a revolution. But for the Eternals, the cycle continues as it always has. For them, there is only... strife.
Strife: Shadows and Steam is a stand-alone sequel to Strife: Legacy of the Eternals. Using the same core mechanics, Strife: SaS introduces new characters, abilities and a unique twist or two that will be sure to add a fresh take on this exciting game. This sequel is also fully compatible with the original game, so you can face off with champions of Aerim from different ages!
Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.
Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!
Vendor: V3G
Type: Board Games
Price:
16.95
Designer | Christopher Hamm |
Publisher | V3G |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Integrates With | Strife: Shadows and Steam |
Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife.
Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.
Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!
Vendor: Cube Factory of Ideas
Type: Board Games
Price:
15.95
Designer | Christopher Hamm |
Publisher | Cube Factory of Ideas |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Note: This game is in Polish with some cards in English. To be able to play the game, you'll need paste up on some cards, and English rules can be found here.
Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife.
Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.
Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!