Vendor: Mayfair Games
Type: Board Games
Price:
38.24
Designer | Carlo Lavezzi |
Publisher | Mayfair Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Johari is a world famous jewelry market in Jaipur, so naturally in the game Johari you and your fellow players will try to buy and sell gems in order to come out tops on the market.
The game lasts ten days, with players taking three actions each day. At the start of each day, the market is seeded with new gems, gold and prestige cards, with the stores holding only items of the same type and bazaar booths holding whatever comes to them. A new noble visits the market each day, offering a special power to whoever wants to pay for the privilege, with his price dropping each day.
Each player chooses one of the seven action cards in hand, then they resolve them in order of who has the most gold. They then do this twice more, getting discounts now for the cost of taking certain actions. The action cards let you earn gold, take all the cards from one store or bazaar booth, hire a noble, swap gems, protect yourself for inspections in case you have fake gems, copy your previously played action, or (most important of all) sell gems.
In addition to points from nobles and prestige cards, most of your score will come from gems that you sell — but you need to sell the right gems in the right way. When selling to a jeweler, you need to sell four different types of gems (or three types and gold), but you score only for one of the gem cards sold; when selling to a collector, you sell gems of only one type, but you have to hold the most gems of that type and you score only the difference between what you hold and what the player with the secondmost gems of this type holds. Status matters in the collector community!
Whoever has the most prestige points after ten days wins.
Vendor: What's Your Game?
Type: Board Games
Price:
27.95
Designer | Carlo Lavezzi |
Publisher | What's Your Game |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Oddly enough, several of you have been hired to build the city of OddVille, home to four powerful worker guilds.
Cleverly place your buildings in order to obtain greater power and fame, while thwarting your opponents' plans. Manage your workers to obtain the resources, coins, and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings, even if not yours.
Impress the right guild, and you will get a visit from a guild member, who will gladly help you out while enjoying your hospitality. The guild comes first, though: At a moment's notice, every guild member will return to the guild hall, regardless of how much that inconveniences you. Of course, the person who "inspired" the guild meeting may be chuckling gleefully at the "unfortunate" timing of your guest's departure.
OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project, to obtain resources, or to collect coins. During your turn, you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.
The city grows with each player's contribution, ever changing the values of players' buildings. As soon as a player builds his sixth building, the game ends and the player with the most points wins.