Vendor: Stonemaier Games
Type: Board Games
Price:
121.45
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
Expeditions: Gears of Corruption (Ironclad Edition) |
This Ironclad Edition features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering.
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
—description from the publisher
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: KOSMOS
Type: Board Games
Price:
32.95
Vendor: Stronghold Games
Type: Board Games
Price:
52.95
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
|
The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Splotter Spellen
Type: Board Games
Price:
123.95
"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Pegasus Spiele
Type: Board Games
Price:
66.95
Designer |
Aron Midhall Elon Midhall |
Publisher | Pegasus Spiele |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.
The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.
Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.
In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.
—description from the designer
Vendor: eggertspiele
Type: Board Games
Price:
72.95
Designer |
Alexander Pfister |
Publisher | eggertspiele |
Players | 1-4 |
Playtime | 75-150 mins |
Suggested Age | 12 and up |
Reimplements | Great Western Trail (Second Edition) |
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aries.
Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management, the rondel mechanism, and the ability to upgrade your player board, along with twists on these elements and new features.
The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well, the strength on your cow cards — to help farmers, getting them on your side and adding grain, a new type of resource, to your income, with grain being used for boat and city tiles.
Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure, you'll forfeit the use of action buildings, but maybe you can catch others unaware, with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial, and valuable bonuses await on the city's port tiles.
Money is easier to get in Great Western Trail: Argentina, but you have more to manage in terms of action options, shortcuts, and cards (including the new exhaustion cards), so the challenges won't let up.
Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.
Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Grail Games
Type: Board Games
Price:
69.95
Designers |
Franz-Benno Delonge Phil Walker-Harding |
Publisher | Grail Games |
Players | 2-4 |
Playing Time | 30-45 mins |
Suggested Age | 8 and up |
Includes:
Explore a landscape so stunning that even a Viking would hold their breath in awe...
Fjords is a tile-laying game that takes place in two phases. First, the players explore the fjords around them by laying hexagonal landscape tiles. Second, beginning from the encampments placed during phase one, players will walk the landscape, claiming as much of the plains and cliffs as possible.
The winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.
This new edition of Fjords differs from the original release in the following ways:
-description from publisher
Vendor: Creative Games Studio
Type: Miniature Games
Price:
131.95
Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills, tall peaks and primeval forests, there was bound to be strife between its wary peoples. With the discovery of Magic, however, came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art, magic has shaped the fears and hopes of countless people, and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle, a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall, an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.
Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.
On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.
As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.
Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.
—description from the publisher
Vendor: HABA
Type: Board Games
Price:
46.74
Publisher | Game Salute |
Players | 2-3 |
Playtime | 5-10 mins |
Suggested Age | 2 and up |
Family | HABA My Very First Games series |
From the publisher's site:
Get ready for a penguin party! Go, Go, Little Penguin is a delightful dice race game where children guide their penguins in in a lively race to the fishy picnic on the mainland.Exciting Dice Race: Players guide their penguins in a lively race to the fish picnic, encouraging interactive play and friendly competition.Educational Value: Designed with simple rules tailored for young players, fostering early learning and strategic thinking.Large Wooden Penguins: Includes 6 robust wooden penguins, perfectly sized for small hands to grasp and play with ease.
Vendor: ABACUSSPIELE
Type: Board Games
Price:
66.95
Designer | Alex Randolph |
Publisher | ABACUSSPIELE |
Players | 1-99 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: DV Games
Type: Board Games
Price:
12.95
Designer |
Martino Chiacchiera Silvano Sorrentino |
Publisher | dV Giochi |
Players | 1-6 |
Platyime | 30-90 mins |
Suggested Age | 12 and up |
Vendor: Grand Gamers Guild
Type: Board Games
Price:
37.75
Designer |
Richard Yaner |
Publisher | Grand Gamers Guild |
Players | 1-4 |
Playing Time | 30-60 mins |
Suggested Age | 13 and up |
Honor | 2021 5 Seasons Best International Strategy Nominee |
Vendor: KOSMOS
Type: Board Games
Price:
55.75
Designer | Michael Menzel |
Publisher | KOSMOS |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 10 and up |
Honors |
|
Expansion | |
Integrates With | Legends of Andor: The Last Hope |
Accessories | Insert Here - Legends of Andor Organizer |
Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps monsters on the march toward the castle, the players must balance their priorities carefully.
At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.
Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!
Vendor: KOSMOS
Type: Board Games
Price:
36.95
Designer | Grzegorz Rejchtman |
Publisher | KOSMOS |
Players | 2-4 |
Playtime | 30mins |
Suggested Age | 8 and up |
Family |
Ubongo Extreme Ubongo: Das Würfelspiel Ubongo 3D |
Honors |
|
Family | Ubongo: Duel |
The board of this game consists of six rows. On each row, twelve gems (of several colors) are arranged. Each player places his pawn in front of one of those rows.
Each player receives a playing card on which a shape consisting of several squares is depicted. Each player also gets 12 tiles consisting of 2, 3, 4, or 5 squares in some shape. By means of a dice roll, each player is assigned three or four tiles that he has to use to fill the shape on his card.
The players try to solve their own "puzzle." The race is timed by a sand glass. The outcome of this race determines the play on the main playing board.
The player who was the first to solve his puzzle in time gets to move his pawn up to three rows, the player who came second may move two rows, and the player in third may move a single row. The players may collect two gems from the front of the row their pawn is on, so the more rows you can move, the more control you have on what color gems you can collect.
After collecting gems, each player receives a new playing card with a new puzzle to solve, and a new round starts. In total, nine rounds are played.
In the end, the player who has collected the most gems in a single color wins the game.
Re-implemented as:
Vendor: Dragori Games
Type: Board Games
Price:
99.45
Designer |
Alexandre Aboud Danilo de Alcantara Clayton Machado |
Publisher | Dragori Games |
Players | 1-8 |
Playtime |
45-90 mins |
Suggested Age | 14 and up |
In a world unified by the Empire, it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA, where the best fighters represent entire Nations. Such fighters, with good reason, are called HEROES.
In this turn-based tactical combat boardgame, players recruit teams of three or four from a wide pool of Heroes, all of them experts in a Combat Role, like Tactician, Healer and Bruiser. There are countless combos, counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.
Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive, meaning even beginners will find ARENA easy to learn; however, the game will forever remain challenging, as it is impossible to reproduce two equal matches, all attacks are unique, and there are optional 'advanced' features to implement in order to refresh and deepen the experience, such as Artifacts and Scrolls.
In Competitive mode (PvP), both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat, such as walls, debris, altars and lava. You're required to plan ahead, consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.
In Cooperative mode (PvE), the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery, facing Missions with different problems, hazards, and goals. Campaign Cards present players with challenging events, requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.
The Campaign is meant to be conducted through the course of several sessions, in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts, or to purchase Items that grant major - but provisory - boosts to any Hero.
Players are free to tweak and adjust their experience according to their personal preferences, making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode, while players adverse to that can even play the Quests individually, in any sequence, with minimum reading required.
Vendor: KOSMOS
Type: Board Games
Price:
58.85
Designer | Michael Menzel |
Publisher | KOSMOS |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 10 and up |
Honors |
|
Expansion | |
Integrates With | Legends of Andor: The Last Hope |
Accessories | Insert Here - Legends of Andor Organizer |
Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps monsters on the march toward the castle, the players must balance their priorities carefully.
At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.
Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!
Vendor: AMIGO
Type: Board Games
Price:
21.95
Designer | Haim Shafir |
Publisher | AMIGO |
Players | 2-6 |
Playtime | 10 mins |
Suggested Age | 6 and up |
Honors |
2007 Vuoden Peli Children's Game of the Year Nominee 2002 Japan Boardgame Prize Best Childgame Nominee 1991 Fairplay À la carte Winner |
Halli Galli is a speed action game in which players watch for sets of exactly five fruit. The deck contains 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks.
The deck is distributed evenly between the players. All players hold their deck face down and take turns dealing one card face up in front of them. As each player reveals her next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck; if you're wrong, you pay the other players one card each. When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins.
Keep in mind that a five-of-a-kind can occur both when cards are revealed and when they're covered. If, for example, cards showing 3, 1 and 4 bananas are on the table and the 3 is then covered by a non-banana card, suddenly five bananas are showing and somebody better be reaching for the bell.
Vendor: Schmidt Spiele
Type: Board Games
Price:
82.65
Designer | Wolfgang Warsch |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Expansions | Die Quacksalber von Quedlinburg: Die Kräuterhexen |
Honors |
Vendor: Synapses Games
Type: Board Games
Price:
63.95
Designer |
Hisashi Hayashi |
Publisher | Synapses Games |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
Reimplemented By | Yokohama Duel |
Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Vendor: Capstone Games
Type: Board Games
Price:
48.95
Designer |
Kasper Kjær Christiansen Kåre Storgaard |
Publisher | Capstone Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Accessories |
Pagan: Fate of Roanoke - Playmat Pagan: Fate of Roanoke - Wooden Token Kit |
Honor | 2022 Golden Geek Best 2-Player Board Game Nominee |
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.
The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.
As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.
The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.
-description from publisher