Vendor: Skybound Tabletop
Type: Board Games
Price:
13.95
Designer |
Phil Gross |
Publisher | Skybound Tabletop |
Players | 2-15 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
ContraBanter is a Word-Smuggling game where you'll work as a team to sneak secret words into a conversation! Each turn begins with an opponent asking a question or using one of the provided prompt cards to get the conversation started, and from there the smuggling team will have 90 seconds to hide their words throughout their discussion. The other team will be listening closely and at any time they can pause the clock and use one of their three chances each round to try to guess your secret words. You'll get points from successfully sneaking your secret words by your opponents and correctly identifying and confiscating their secret words. Whoever has the most points at the end of three rounds is the winner!
Vendor: Edition Spielwiese
Type: Board Games
Price:
26.95
Designer |
Wolfgang Warsch |
Publisher |
|
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Is a microwave more important to humanity than diapers?
How differently does a rocking horse move compared to a windshield wiper?
And don’t a pizza cutter and a unicycle look similar in some way?
Players think of an object that is as similar as possible in their trap category to the object on their card and write it on their tableau.
The team then discusses which category they want to exclude.
Their goal is to exclude as many categories as possible before revealing the trap-category.
—description from the publisher
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Blue Orange (EU)
Type: Board Games
Price:
14.95
Designer |
Pesu Nabeno |
Publisher | Blue Orange (EU) |
Players | 3-8 |
Playtime | 10-20 mins |
Suggested Age | 8 and up |
Vendor: Blue Orange Games
Type: Board Games
Price:
28.95
Designer |
Émilien Alquier |
Publisher | Blue Orange Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
In Link City, build a city by matching ideas!
In this cooperative party game, players create the biggest possible city in 6 exciting rounds, trying to have the most connections between the Location tiles and score points.
In each round, a different person takes on the role of mayor. His or her mission: secretly connect 3 new locations to the sites marked by 3 building studs. The twist? The other players then talk together, trying to make the same choices as the mayor.
Harmony is the only way to validate the mayor's decisions and expand the city! Take up the challenge, unlock bonuses and admire your unique and unusual city!
—description from publisher
Vendor: POTAM games
Type: Board Games
Price:
39.95
Designer |
les GAlons MagiquES |
Publisher | POTAM games |
Players | 2-5 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
Welcome to Tropicool, a heavenly place where all animals want the same thing: Coco dice. Thanks to the badass shark, the impromptu turtle or even the mischievous crab, collect your precious Coco-Treasure!
Tropicool is a game for 2 to 5 creatures, aged of 8 years old and more. Each game last around 20 minutes. During 5 rounds, each consisting of 3 Coco dice rolls, grab the Animal pawn matching the dice you want before your opponents do! Then place the numbers you get on your Island board as best you can.
Between rounds, your Harvest area will offer you potential bonuses, while allowing you to happily fill up your Loot grid. This will be even more valuable if you meet the conditions of the Treasure card! Highly interactive, Tropicool requires as much vivacity as tactics skills in order to collect the most impressive Loot!
...a few games later...
Want to make things more difficult? Then try to take on the Toucan challenges. This additional module, included in each box, will allow the most cunning animals to benefit from varied effects each turn.
—description from the publisher
Vendor: ATOMO GAMES
Type: Board Games
Price:
35.95
Designer |
Juan Carlos Ruiz |
Publisher | ATOMO GAMES |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Test your manual dexterity, visual attention and mental calculation to be the first to build your tower of numbers according to the challenges posed and achieve victory.
Reveal a challenge card
Build your tower using numbers
Try to be the fastest one to pick up the score card to get more points
The boardgame has 4 set of number of 1 to 5 for build the tower.
Vendor: Edition Spielwiese
Type: Board Games
Price:
28.95
Designer |
Wolfgang Warsch |
Publisher |
|
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Is a microwave more important to humanity than diapers?
How differently does a rocking horse move compared to a windshield wiper?
And don’t a pizza cutter and a unicycle look similar in some way?
Players think of an object that is as similar as possible in their trap category to the object on their card and write it on their tableau.
The team then discusses which category they want to exclude.
Their goal is to exclude as many categories as possible before revealing the trap-category.
—description from the publisher
Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Kolossal Games
Type: Board Games
Price:
24.95
Designer |
Yann and Clem |
Publisher | Kolossal Games |
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Vendor: Zygomatic
Type: Board Games
Price:
21.95
Publisher | Zygomatic |
Players | 2-8 |
Playing Time | 15 mins |
Suggested Age | 6 and up |
Test your observational skills and hone your reflexes with the award-winning gameplay of Spot it!, a game of lightning-fast choices. With dozens of awards and possible versions married to elegant gameplay, Spot it! has become a global phenomenon. This edition celebrating is perfect for any Disney fan
Contains 90 big cards!
Multiple mini-games allow endless playability
Easy to learn and quick to teach
This multilingual edition includes: English & French
Vendor: ATOMO GAMES
Type: Board Games
Price:
37.95
Designer |
Juan Carlos Ruiz |
Publisher | ATOMO GAMES |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Test your manual dexterity, visual attention and mental calculation to be the first to build your tower of numbers according to the challenges posed and achieve victory.
Reveal a challenge card
Build your tower using numbers
Try to be the fastest one to pick up the score card to get more points
The boardgame has 4 set of number of 1 to 5 for build the tower.
Vendor: Phoenix Fire Games
Type: Board Games
Price:
19.95
Publisher | Phoenix Fire Games |
Players | 4-12 |
Playtime | 10-45 mins |
Suggested Age | 12 and up |
Pass-a-Fist
An overly violent party game for non-violent people.
About:
"Lets face it: we've all had violent thoughts toward our friends and family during game nights..."
Pass-a-Fist is a non-violent party game that allows you to finally live out some of those unhealthy urges (..hypothetically). It's fun, mildly addictive, and almost too easy to learn.
Contents:
The game consists of 162 cards and an 8-page rulebook:
- 55 Attack cards
- 55 Counter cards
- 42 Injury cards
- 10 Special cards
How does Pass-a-Fist work?:
How does a typical, figurative fist fight play out, you ask? Keep scrolling and we'll lay it all out!
To start, shuffle and divide the Fight cards and Injury cards into two separate piles. Players will draw from each throughout the game. Next, deal 5 Fight cards to each player.
To begin a turn (or, "round") - a player draws a Fight card, and then plays an Attack card on another player:
If at any point an Attack card lands on a player, that player can play a Counter card to stop it, or redirect it:
What about those fancy sounding Special cards we mentioned earlier? Those can be played at any time, and they allow players to do... well... special stuff:
If an Attack card lands on a player, and they don't play a Counter card, they place an Injury card face up in front of them:
Once a player has received three (valid) Injury cards, they're out of the game.
The last person standing wins!
Pass-a-Fist is a great time for anyone ages 12 and up (as long as you're okay with cartoonish violence, that is). The game has been very well received by a wide range of people, young and old, who've had a chance to play it. Turns out, everyone likes a pretend fight, especially if it results in some seriously good laughs.
The game is incredibly easy to learn, and only takes about 2 minutes to figure out. There's no mastering it, though - every new round brings about a different style of chaos. No two games are ever alike (...it's not even close).
The game plays pretty quickly (10-15 minutes) with a small group (4 players), or a bit longer (20-25 minutes) with larger groups (8-10 players). Easy game play and rules make it pretty adaptable to most groups, too. Play it with kids! Play it as a drinking game! Play it regularly and demand future expansions!
—description from the publisher
Vendor: Ludonaute
Type: Board Games
Price:
25.95
Designer |
Alexandre Droit Yves Hirschfeld |
Publisher | Ludonaute |
Players | 4-14 |
Playtime | 20 mins |
Suggested Age | 13 and up |
ETA Q3 2024
Welcome to Pop Com! Congratulations, you've just been hired to work for the best of the best advertising agencies, which means you must have what it takes to be the advertising stars of tomorrow. But to get there, you're going to have to work hard, my little sweeties!
You'll take turns writing slogans, designing logos, striking poses, role-playing, and doing voice-overs for ads... With so many opportunities to hone your multitasking, there's no way you'll get bored! So, over to you! It's time to create some sublime ad campaigns, magnificent logos and innovative ideas!
HOW TO PLAY
1- Briefing
Stand out from your competitors by scoring the highest total points for each campaign, deal or project that you land!
2- Brainstorming
At the start of each round, the CD draws a card and chooses a project from the 4 projects and reads it out to the other players.
3- Pitching
Pitch your great idea, alone or in groups depending on the task.
4- Debriefing
At the end of each round, the CD chooses the 2 ideas they liked the best. Their favorite scores 2 points, and the second favorite scores 1 point.
The game ends as soon as everyone has had the opportunity to play as the CD once or twice (depending on the number of players.)
THE PLAYER WITH THE MOST POINTS WINS THE GAME. As for the player with the fewest points... well... you can be on coffee duty... forever!
—description from the publisher
Vendor: Nothing But Games
Type: Board Games
Price:
27.95
Moving Shadow is an expansion pack containing 76 cards, 19 for each faction: The Grey Order, the Blight, the Nakka, and the Whitelands. Singing Iron is an expansion pack containing 76 cards, 19 for each faction: The Grey Order, the Blight, the Nakka, and the Whitelands.
Vendor: Nothing But Games
Type: Board Games
Price:
27.95
Moving Shadow is an expansion pack containing 76 cards, 19 for each faction: The Grey Order, the Blight, the Nakka, and the Whitelands. Singing Iron is an expansion pack containing 76 cards, 19 for each faction: The Grey Order, the Blight, the Nakka, and the Whitelands.
Vendor: Unfriendly Games
Type: Board Games
Price:
35.95
Designer |
David Carmona Karen Nguyen |
Publisher | Unfriendly Games |
Players | 1-5 |
Playtime | 15-30 mins |
Suggested Age | 7 and up |
Honor |
2023 Golden Geek Best Party Game Nominee |
In Nekojima, “The Island of Cats” in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.
Nekojima is a wooden game of skill and dexterity in which you will have to keep an entire installation in balance. Players must take turns placing or stacking Denchuu 電柱 (Electrical Poles) respecting the locations without any hanging cables touching. But be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill.
In competition, the player who knocks down the structure loses.
In cooperation, the goal is to go as far as possible.
AWARDS & HONORS
2022 - 1st prize Alchimie in Toulouse
2022 - 1st prize Pari Ludique in Paris
2022 - Special Jury Prize at the FLIP in Parthenay
—description from the publisher
Vendor: DV Games
Type: Board Games
Price:
12.95
Designer |
Martino Chiacchiera Silvano Sorrentino |
Publisher | dV Giochi |
Players | 1-6 |
Platyime | 30-90 mins |
Suggested Age | 12 and up |
Vendor: Blue Orange Games
Type: Board Games
Price:
24.95
Designer |
Thierry Denoual |
Publisher | Blue Orange Games |
Players | 3-8 |
Playtime | 45 mins |
Suggested Age | 18 and up |
Analyze Me is filled with humorous, revealing, and intriguing questions all designed to help you get to know your family and friends a little better, and become the next graduate of the Shrink Academy.
On your turn, you ask a question from 1 of 4 categories: Work Life, Private Life, Social Life, and Play Life. The other players submit a card facedown indicating their answer (either A, B or C). As you peer into their minds and hearts, try to guess their true personality and preferences. Guess who answered what correctly and you win the category card. The first player to collect 1 of each category card wins the game!
Whether you go down as one of the worst shrinks in history or become a master of the couch, Analyze Me will lead to lively discussions, a few secrets, and hopefully a little honesty as your opponents become confidants.
Vendor: Outset Media
Type: Board Games
Price:
15.95
This new compact version of Kids Charades may be in a smaller box but it is packed with all the fun! Get ready to put your best charade forward with 100 cards (containing a whopping 400 charades!) and all the game essentials, including a sand timer, score pad, and pencil. Kids Charades - the perfect way to show off your acting abilities!
Contents:
100 cards (400 charades), sand timer, score pad, pencil
Ages: 6+
Players: 2 Teams
GameType:
Vendor: (Self-Published)
Type: Board Games
Price:
48.95
Designer |
Donal Carlston |
Publisher | (Self-Published) |
Players | 2-16 |
Playtime | 40 mins |
Suggested Age | 12 and up |
Social/party game whereby each player must rank four items (words/images on cards from various categories). After secretly ranking the items, everyone else bets on where the items will fall within the ranking (with a double-your-money option which will double the gain, but cause negative points if incorrect). Then the ranker reveals the order, with much discussion, and the next player proceeds.
Players/teams move their pieces around the board based on the points they score and a round finished when a piece crosses the start/finish board.
Vendor: Exploding Kittens
Type: Board Games
Price:
12.95
Number of Players: 2-8
Playing Time: 15-30 Minutes
Recommended Ages: 18+
This party game involves a little bit of luck, a little bit of skill, and a lot of laughs with your friends.
Spice up any party by grabbing your favorite beverage and giving the spinner a go. Whatever it lands on dictates how much you have to drink and/or what mortifying and hilarious task you have to complete. You can stop the spinner at any time…but so can any other player! You gotta think fast, move faster, and be ready to drink up while you crack up.
It’s the perfect icebreaker and easy to play even if you’ve had a few.
Vendor: (Self-Published)
Type: Board Games
Price:
69.95
Designer |
Chris Lesinski |
Publisher | (Self-Published) |
Players | 3-10 |
Playtime | 10-60 mins |
Suggested Age | 17 and up |