https://www.booyakajuice.com/collections/all.atom booyakajuice 2024-02-29T01:10:16-05:00 booyakajuice https://www.booyakajuice.com/products/7065187942451 2024-02-29T01:10:16-05:00 2024-02-29T01:10:16-05:00 Gift of the Nile: The Rise and Fall of Ancient Egypt Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 94.95

Designer Ben Madison
Publisher White Dog Games
Players 1
Playtime 60-120 mins
Suggested Age 10 and up

Gift of the Nile is a solitaire game where you play the Pharaohs of Ancient Egypt’s many successive ruling dynasties beginning in 2686 BC.

The goal of the game is to build a prosperous, victorious Egyptian Empire. On a map of Northeast Africa, you will annex the various “Sepats” (chiefdoms) that you encounter. As you build enduring monuments like the Pyramids and the Valley of the Kings, hostile foreign powers like Kush, Persia, and the Hittites will aim to push you back to your Nile Valley heartland and threaten your vast capital city at Men-Nefer (better known as Memphis).

All the while, you must civilize the country by building temples to the Gods of Egypt like Isis, Osiris, and Amun-Ra – or suffer their wrath!

In the end, incest and debauchery threaten the Ptolemaic Greek dynasty that produced Cleopatra and you must defeat the brutal and efficient Romans.

Your place in history will depend on your empire-building skills, as well as on a little bit of luck!

—description from the publisher

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1-Player-Only Age_10+ Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-New-Feb-26-Mar-3-2024 Availability_Out of Stock BGG-Set INV-0-L INV-G Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240303 Restock-20240331 Restock-20240526-Long https://www.booyakajuice.com/products/7065187942451 Default Title 94.95 41769544679475 5820
https://www.booyakajuice.com/products/7055188656179 2024-02-16T12:07:22-05:00 2024-02-16T12:07:22-05:00 Global War: World War II Worldwide 1939-1945 Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 94.95

Designer Wes Erni
Ben Madison
Publisher White Dog Games
Players 1
Playtime 45-180 mins
Suggested Age 12 and up

A grand strategic solitaire war game, Global War: World War II Worldwide 1939-1945 lets you fight all of World War II in one three-hour sitting! Smaller scenarios can be played in less time.

You can fight epic carrier battles in the Pacific while Panzer armies roll across the Eastern Front. You will use wartime leaders like Churchill and Stalin to achieve military goals from Western Europe and Russia to Ethiopia, China, and Southeast Asia. Build fleets of convoys to offset German U-Boats. Support armed partisan resistance. Employ the unique talents of generals like Patton, Montgomery, MacArthur, and Zhukov to defy fascist aggressors. Wage the Battle of Britain in a struggle for control of the skies. Task your scientists to develop the A-Bomb. Conduct bombing missions to batter Axis industrial capacity and morale as Axis offensives in Europe, Africa, China, the Pacific, and Russia challenge your own morale. Land on the beaches at Normandy. Fight epic battles at Stalingrad, Imphal, and Guadalcanal. All to determine the fate of the globe -- for this is GLOBAL WAR!

—description from the publisher

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1-Player-Only Age_12+ Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-New-Feb-12-18-2024 Availability_Out of Stock BGG-Set INV-0-L INV-G Playtime Maximum_120+ Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20240218 Restock-20240303 Restock-20240331 Restock-20240526-Long https://www.booyakajuice.com/products/7055188656179 Default Title 94.95 41725555081267 5711
https://www.booyakajuice.com/products/6865847713843 2022-11-16T14:31:24-05:00 2022-11-16T14:31:24-05:00 Jeff Davis: The Confederacy at War Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 79.95

Designer Ben Madison
Publisher White Dog Games
Players 1
Playtime 60-240 mins
Suggested Age 12 and up
Honor 2019 Charles S. Roberts Best Solitaire/Cooperative Board Wargame Nominee

"Jeff Davis: The Confederacy at War" is a solitaire board wargame designed by Charles S. Roberts Award-winner R. Ben Madison and published by White Dog Games. You play President Jefferson Davis, managing the Confederate government and the Southern war effort. Your choices help determine the fate of great armies and the titanic struggle between Lee and Grant as well as peripheral or more dispersed campaigns like Morgan’s Ohio raid and Indian Territory.

Decide which famous generals are worthy of scarce artillery and ironclads resources, while you unleash bushwhackers behind Union lines and rush reinforcements into battle on your rickety rail network. Back in Richmond, you’ll push the Confederate Congress to enact your reforms and overcome the inefficiency of States’ Rights as you defend key cities vital to your political survival. Dispatch your cabinet members as economic troubleshooters to prop up agriculture, industry and infrastructure for the war effort.

Slavery is a major factor in your economy, but you will pay for most of your actions through the cat-and-mouse game of blockade running. Choose which armies to supply, or to invade the North as you calculate where the next Union hammer might fall.

Can you hold out long enough, or trigger British and French intervention? Re-fight the Civil War as Jeff Davis!

—description from the publisher ]]>
1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-New-Apr-3-9-2023 Arrival-Nov 4 2023 Availability_Out of Stock BGG-Set Category_Wargames Discount_On Sale INV-0-L INV-J Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240616 Sale Type_Regular Year Published_2010s https://www.booyakajuice.com/products/6865847713843 Default Title 79.95 41112020910131 3022
https://www.booyakajuice.com/products/6844057845811 2022-10-18T12:19:48-04:00 2022-10-18T12:19:48-04:00 Kaiserkrieg! Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designer Ben Madison
Publisher White Dog Games
Players 1
Playtime 60-120 mins
Suggested Age 14 and up

Kaiserkrieg! (‘Emperor’s War’) is a strategic solitaire game of the First World War of 1914-1918. As the player, you control the Central Powers (“CP”; Germany, AustriaHungary, Turkey and Bulgaria). The game’s automatic systems direct the efforts of the Entente Powers (“EP”; France, Britain, Russia, Italy, Serbia, the United States, and their minor allies) who are trying to defeat you. As in many of my games, you play the “bad guys.” For simplicity’s sake, Imperial Germany and its main ally, the Austro-Hungarian Empire, are usually treated as one political entity in the game. The flags on the “City” Tiles are for decoration. In contrast to my other games, space precludes the addition of many historical notes in this rulebook. If you run across a name or historical reference that is new to you, Google is your friend! The heart of the game is its depiction of the ground war, which saw the battlefield deaths of some ten million soldiers. Kaiserkrieg’s treatment can be traced back to Darin Leviloff’s inspired Israeli Independence (2008) and the “States of Siege” system it started. The evolutionary leap in Kaiserkrieg! is the shift from the old ‘horizontal’ States of Siege model – where enemy forces converge on your central position along clearly defined lines of advance – to a new ‘vertical’ model where enemy forces mass in separate regions around you, to eventually achieve an advantage in size that threatens your overall position. This adaptation allows Leviloff’s original concept to more closely simulate the trench warfare realities of World War I on the continental level. The game also depicts the epic naval struggle of proGerman blockade runners trying to evade fleets of British cruisers. Many historians identify the failure to outwit the British naval blockade as the main reason for Germany’s defeat in the war. The ‘sideshow’ war in the Near East, where Germany’s Ottoman Turkish ally was assailed by Russia and the British Empire – including a massive army of Indian troops – is played with a simplified version of the game system (12.0). This theater also includes East Africa, where a German-led Black African army (the Askari) held out against Indian and British Empire forces even after the Germans in Europe had surrendered! The game is an extremely strategic view of the conflict. Points are dramatically simplified to make it playable and to emphasize the “cool stuff” of World War I, like Zeppelins, trenches, and U-boats.

Kaiserkrieg! is not a detailed historical simulation, but a fun and challenging game covering the salient themes of the actual conflict while whetting the player’s appetite for more detailed treatments of this fascinating war.

—description from the publisher

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1-Player-Only Age_12+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 19 2024 Arrival-Mar 2 2024 Arrival-May 18 2024 Arrival-New-Apr-3-9-2023 Arrival-Nov 4 2023 Availability_Out of Stock BGG-Set Category_Wargames INV-0-L INV-K Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240303 Restock-20240616 Year Published_2020s https://www.booyakajuice.com/products/6844057845811 Default Title 89.95 41028081975347 3022
https://www.booyakajuice.com/products/6789804294195 2022-08-10T12:50:30-04:00 2022-08-10T12:50:30-04:00 Death in the Trenches: The Great War 1914-1918 (Second Edition) Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 89.95

Designer Wes Erni
Ben Madison
Publisher Compass Games
Players 1-2
Playtime 300 mins
Suggested Age 12 and up

"DEATH IN THE TRENCHES" is a strategic-level World War I wargame covering the entire war, from the opening shots in Serbia and Belgium to the final defeat -- or victory! -- of Germany and Austria-Hungary in 1918. The game includes a map illustrated by Jonathan Carnehl, stretching from the Pyrenees to Moscow, and from Norway to the Sudan, covering every square inch of territory in Europe and the Near East which saw combat from 1914 to 1918, in a manageable 34x22" format. An additional map shows the German colonies

The game also features 520 beautifully-illustrated counters depicting the national armies that fought in the war -- from the Germans, French, British and Russians all the way down to the Persians, Montenegrins, Armenians, South Africans, and a host of other specialized units (French Foreign Legion, Gurkhas, Italian "Arditi", Cossacks, Tyrolean Kaiserjaeger, Zionists, Bavarians, "Dunsterforce"... even the Chinese may send a small expeditionary force).

DEATH IN THE TRENCHES includes a 28-page rulebook (and an additional 20 pages of setups and random events) detailing the game's unique combat system (no CRT!) which portrays the grinding nature of World War I combat in a realistic way that still gives players plenty of options to pursue. Using army-level units (which contain numbers of divisional level formations, represented off-map), players use numerous special military abilities to drive back the enemy.

Detailed random events rules give you more gory details about World War I than you've ever seen before in a game, while helping keep play simple and straightforward. Lenin, the Senussi revolt, intrigue in the Romanian court, the Cruise of the Emden, the Armenian Massacre, the Sinai Pipeline, the Ukrainian Reactionary Hetmanate, Rasputin, Mata Hari, the Russian shell shortage, the murder of Edith Cavell, Wilhelm Wassmuss (the "German Lawrence"), Lawrence of Arabia, the Nestorian resistance, Pancho Villa, the Grand Duke Nicholas, Thomas Masaryk, the Red Baron, Czech Legion, Irish Rising, Berber Revolt, air raids, typhus, influenza... they're all here.

For the World War I buff, "DITT" has everything: Tanks, Alpenkorps, artillery barrages, flamethrowers, poison gas, Krupp guns, Mustapha Kemal, the Royal Air Force, French elan... while the great wartime leaders all leave their mark (good or bad!) on history: Bruchmuller, Haig, Hoffmann, Mackensen, Hindenburg and Ludendorff, Rennenkampf and Samsonov, Sarrail, Von Francois, Foch, Brusilov, Nivelle, Plehve, Putnik, Yudenich... history is overflowing. Players command the armed forces of nearly forty nations, in a game that still manages to be small enough to fit on your table!

It sounds like a massive game, but it isn't. DEATH IN THE TRENCHES is designed to be played--easy to play, hard to master. You'll learn things about World War I you never knew before, and you'll have to face the same crises the leaders of the Entente and Central Powers did. Think you can do better than Douglas Haig and Robert Nivelle? Now it's your turn.

The original edition of Death in the Trenches won the Charles S. Roberts awards for Best DTP-Produced Boardgame (Charles S. Roberts Awards) for 2005.

The 2021 edition takes this WW1 classic to new heights, and features a revised and expanded combat system that preserves the charm of the original but is much more faithful to actual WWI battle numbers and provides much more detail on individual countries' distinctive military strengths and weaknesses. Each individual battle now takes place on an off-map display that simulates a real WWI battle, each battle opening with a "spearhead" force that drives into a "target area". The system of entrenchment remains simple and easy to play, but takes into account the role of time and manpower in creating different levels of trench effectiveness.

Added detail includes the Hindenburg Line, German siege guns, and the possible flight of the French government. Instability in the Balkans, and the allegiance of the Roumanian and Bulgarian governments, may lead to unexpected political reversals in Europe's turbulent "backyard". The impact of the Russian Revolution is expanded, with several possible directions for Russia to travel including the rise of a better Czar, or even the takeover of Soviet Russia by Trotsky, which could bring Russia back into the war!

The system of military reinforcements has been transformed, with greater reliance on historical unit production and manpower. Great Power support and sponsorship for minor country forces has been made a vital part of the game, and the "major minors" like Serbia, Romania and Bulgaria now have their own Army Reserves which give each country a more distinctive role.

-description from designer

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Age_9+ Arrival-Feb 3 2023 Arrival-Jun 7 2024 Arrival-Mar 12 2023 Arrival-Mar 17 2024 Arrival-Mar 26 2023 Arrival-Mar 29 2024 Arrival-May 12 2024 Arrival-May 25 2024 Arrival-May 6 2023 Arrival-New-Oct-31-Nov-6-2022 Arrival-New-Sept-5-11-2022 Arrival-Nov 2 2022 Arrival-Oct 20 2022 Arrival-Oct 7 2023 Arrival-Sept 10 2022 Arrival_Jul 26 2024 Arrival_Sept 13 2024 Arrival_Sept 29 2024 Availability_In Stock BF-2023 BGG-Set Category_Wargames Discount_On Sale INV-0-L INV-D Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220911 Restock-20221023 Restock-20230117 Restock-20230305 Restock-20230423 Restock-20230514 Restock-20240303 Restock-20240421 Restock-20240512 Restock-20240811 Restock-20240825 Restock-20240915 Sale Type_Regular Stock_Updates Year Published_2020s https://www.booyakajuice.com/products/6789804294195 Default Title 89.95 CPA1090 3400
https://www.booyakajuice.com/products/4704767770675 2020-12-01T00:19:15-05:00 2020-12-01T00:19:15-05:00 The Mission: Early Christianity from the Crucifixion to the Crusades Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 79.95

Designers Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playing Time 60-240 mins
Suggested Age 12 and up

Jesus asked his disciples: “When the Son of Man returns, how many will he find on the earth who have faith?” (Luke 18:8, NLT) That question is the premise behind The Mission.

The Mission: Early Christianity from the Crucifixion to the Crusades is a “grand strategy” solitaire game covering 1,200 years of Christian history on a map of the ancient Mediterranean, Near East, Europe and Africa. While the secular world of empires and politics plays out around you, your missionaries spread the Christian faith and convert areas of the map to your new religion. Each turn covers decades, and the flow of play will teach players about the expansion and doctrinal battles of early Christianity while you build institutions to educate, heal, and inspire the societies you touch.

Apostles and brilliant theologians will help you evangelize, but you will come to rely on the Roman/Byzantine state and Christian kingdoms to establish and defend the faith. Heresies and schisms in the Church will try to thwart your plans. Pressing against you are barbarian hordes, some of which you may convert; but the armies of Islam will emerge as the game changes from one of missionary outreach to one of self-preservation, as Christian communities hunker down for survival during the long Dark Ages. At the end, you will rise up in a blaze of glory as the Christian world finally fights back using Crusaders and the Spanish Reconquista to recover lost provinces!

Beginners and experienced gamers will find this an intriguing and very different sort of game. It’s a war of ideas, but it’s still a wargame, where managing scarce resources (including holy relics!) and making shrewd strategic decisions are the keys to victory. Can you build a strong, united and prosperous Christendom?

—description from the publisher

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1-Player-Only Age_9+ Arrival-Apr 15 2023 Arrival-Apr 8 2023 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Arrival_Aug 22 2024 Arrival_Aug 25 2024 Arrival_Aug 9 2024 Arrival_Jul 14 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Thematic Category_Wargames Google-True INV-M INV-M-Z INV-T Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230430 Restock-20240204 Year Published_2020s https://www.booyakajuice.com/products/4704767770675 Default Title 79.95 32553346400307 3135
https://www.booyakajuice.com/products/4704762495027 2020-10-15T13:48:34-04:00 2020-10-15T13:48:34-04:00 Nubia: Egypt's Black Heirs Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 82.95

Designer Wes Erni
Ben Madison
Publisher White Dog Games
Players 1
Suggested Age 10 and up

Nubia is a solitaire game where you rule a Black African civilization of three Christian kingdoms in the Nile Valley: Nobadia, Makuria, and Alodia. Your culture is an heir to the glories of Ancient Egypt and the legendary Kingdom of Kush, but long gone are the days when you were conquering and ruling Egypt. In the game, it is A.D. 1172 and Nubia is under siege! For 400 years, you will battle to defend civilization against the fierce pagans of the Funj, and a jihad of marauding land-hungry Arabs. Deploy your famous archers, build fortified monasteries, send the Crown Prince into battle, and marry off your daughters in a desperate effort to stem the tide.

This fast-play, fun, and educational solitaire game uses a system created by Darin Leviloff. “Mek” markers on five converging paths represent hostile Arab and pagan armies that surround your kingdoms. The paths all meet in Soba, your fabulously wealthy capital at the juncture of the Blue and White Nile rivers, where the danger of a “Collapse” exists if any of those armies makes it that far. In addition, three tracks representing medieval Nubian society (Nobility, Kingship, and the Army) greatly impact the overall situation. A card draw determines which paths and tracks move against you this turn, while the cards teach you about the history of ancient and medieval Nubia. The number of “Efforts” which you can use to move them back in your favor (if the Effort die roll succeeds) depends on the personal talents of your current Uru (king) and his chief advisor, the Metropolitan Bishop of the Coptic Orthodox Church.

Managing Efforts is key to the game, and you never have as many as you want. You can obtain more by selling off land and using your bishops for political gain instead of their natural religious calling: a short term strategy that can cost you victory points in the end. Each risky gambit is aimed at averting a system-wide social collapse, which can end the game suddenly. Your success (or failure) in holding off the five hostile armies helps determine how many noble families are still on your side when a Collapse approaches, so the better you play the game, the less chance the Collapse gets off the ground.

As the game draws to a close, the Portuguese are searching Africa for the fabled Christian “Kingdom of Prester John.” Those legends may refer to you! Can you hold medieval Nubia together long enough to make contact with them and win the game?

—description from the publisher

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Nov 4 2023 Availability_Out of Stock BF-2021 BF-2021-2 BF-2023 BGG-Set Category_Wargames Discount_On Sale Google-True INV-M-Z INV-N Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230521 Restock-20231203 Sale Type_Regular Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/4704762495027 Default Title 82.95 32553340731443 3022
https://www.booyakajuice.com/products/4549409112115 2020-05-21T05:21:40-04:00 2020-05-21T05:21:40-04:00 The First Jihad: The Rise of Islam 632-750 Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designers Wes Erni
Ben Madison
Publisher White Dog Games
Players 1
Playing Time 30-120 mins
Suggested Age 10 and up

An "inside-out" States of Siege-style solitaire game from White Dog Games (2020). The First Jihad simulates the rise of the Umayyad Caliphate between 632 and 750 AD. The game's AI plays the forces of the Muslim Caliphate, based in Mecca (the game's center position); the player plays a host of nations invaded by the Caliphate (Byzantium, Persia, Visigothic Spain, Nubians, Khazars, Armenians, the Chinese, Indian states, etc.) The game has about 77 counters, one 11x17" map, 50 event cards, and numerous player aids and historical background materials.

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Arrival_Jul 14 2024 Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-F INV-M-Z INV-T Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240825 Year Published_2020s https://www.booyakajuice.com/products/4549409112115 Default Title 89.95 4549409112115 3400
https://www.booyakajuice.com/products/1900357025843 2019-05-17T14:26:27-04:00 2019-05-17T14:26:27-04:00 Mrs Thatcher's War: The Falklands, 1982 Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designer Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 100-250 mins
Suggested Age 12 and up

Not designed as a detailed simulation, this fun and challenging game illustrates the general strategic course of the 1982 Falklands War between Britain and Argentina, and highlights important historical themes.

It is two games in one: a naval/air game (whose mechanics are based on the author's "Don't Tread On Me" system, but using ships and aircraft instead of armies!) in which the British Player fights against the game system's Argentine "A.I." to establish control of the skies; and a ground game (modeled after the game system featured in the author's "Mound Builders" and "The First Jihad") in which the British Player takes advantage of his air superiority to fight and 'yomp' his ground troops across East Falkland to final victory -- or defeat -- in the hills around Stanley.

The game features all the historical chrome for which this design team is so well known, including Exocet missiles, Falkland Islander civilian resistance, diplomatic shuttles, covert Soviet aid, SAS guerilla missions, Chilean intervention, US assistance, the Gurkhas, helicopters, "ace" pilots, and even the Pope!

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-M INV-M-Z Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240225 Restock-20240623 Year Published_2010s https://www.booyakajuice.com/products/1900357025843 Default Title 89.95 17461641445427 3022
https://www.booyakajuice.com/products/1900356173875 2019-05-17T14:25:27-04:00 2019-05-17T14:25:27-04:00 Gorbachev: The Fall of Communism Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 50.97

Designer Wes Erni
Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 30-60 mins
Suggested Age 12 and up

In Gorbachev: The Fall of Communism you are thrust into the Soviet leadership, trying to push your immense country into democracy amid the collapse of socialism and the wild mood-swings of Gorbachev himself in the period from 1985 to 1991.

This fast-play, fun, and educational solitaire game uses a system created by Darin Leviloff. "People" markers on five converging paths represent the political awakenings of the Russian people, the Baltic Republics, the Caucasus, Central Asia, and the Communist Party itself. The paths all meet in Moscow, where the danger of a coup exists if any of those People markers makes it that far. In addition, three tracks representing the Soviet economy, media and culture greatly impact the overall situation. A card draw determines which paths and tracks move against you this turn, and the number of "Efforts" which you earn that you can use to move them back in your favor (if the Effort die roll succeeds). The presence of Gorbachev himself gives you additional Efforts -- but he is often on vacation!

Managing Efforts is key to the game, and you never have as many as you want. You can obtain more by calling in the KGB or gambling away your army in Afghanistan and Eastern Europe, and your nuclear missiles, in disarmament deals: a short term strategy that can cost you victory points in the end. You can even abandon your Warsaw Pact allies to win Western goodwill (and more Efforts) as the Cold War comes to an end. Your success at disarmament will depend on how the US President views your policies, making the 1988 election -- George H.W. Bush vs. Michael Dukakis -- important.

Each risky gambit is aimed at averting a military coup against you, which can end the game suddenly. Your success (or failure) in controlling the five paths of public opinion helps determine how many individual Politburo members are still on your side when a coup plot is hatched, so the better you play the game, the less chance the coup gets off the ground.

Can you hold the Soviet Union together long enough to achieve a treaty with your restive Republics and win the game?

—description from the publisher

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1-Player-Only 2024-Sale 2024-Sale-40 Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Arrival_Aug 30 2024 Arrival_Jul 21 2024 Availability_Out of Stock BGG-Set Category_Wargames Discount_On Sale Google-True INV-0-L INV-G Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240901 Sale Type_Overstock Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/1900356173875 Default Title 50.97 17461638037555 3022
https://www.booyakajuice.com/products/1779679985715 2019-03-20T14:25:17-04:00 2019-03-20T14:25:17-04:00 Don't Tread On Me: The American Revolution Solitaire Board Game Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designer Ben Madison
Publisher White Dog Games
Players 1
Playtime  240 mins
Suggested Age 12 and up

Don't Tread On Me is a strategic-level solitaire simulation of the American Revolution, published by White Dog Games. Based on the popular Vietnam Solitaire: Special Edition game system from White Dog Games, "DTOM" was designed by R. Ben Madison and developed by Wes Erni. The player of this solitaire game plays the British side along with American "Loyalist" forces against the A.I. forces of George Washington and the Continental Congress. The game features a number of innovative elements including political control, state loyalty levels (which can change), and an off-map system to show the presence of militia forces in a battle.

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_In Stock BGG-Set Category_Wargames Google-True INV-0-L INV-D Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231126 Year Published_2010s https://www.booyakajuice.com/products/1779679985715 Default Title 89.95 16733066887219 3022
https://www.booyakajuice.com/products/1779679166515 2019-03-20T14:24:42-04:00 2019-03-20T14:24:42-04:00 The White Tribe: Rhodesia's War 1966-1980 Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 79.95

Designer Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 120-180 mins
Suggested Age 12 and up

The White Tribe is a unique SOLITAIRE game with military and political aspects. You play the White government of Rhodesia, besieged by a Black guerilla army, using your potent armed forces to hold it back while you try to persuade your colonialist voters to compromise and move to a system of Black majority rule. The balance of military and political factors makes for an intriguing and very different sort of game; you'll fight guerillas, fight elections, and even pass bills with the same level of tension! Advancing generous policy positions, to win over African public opinion, can endanger you with the European voters you depend on for power. At the same time, you have to persuade foreign states that your reforms are moving forward -- they have different visions for Rhodesia than you do, and they can bring you down with economic sanctions or military strikes. And looming over you are the unstable Portuguese, whose empire in Mozambique is vital to your strategic safety! Your aim is to build a government based on justice and equality, while holding off extremists on every side using all your military and political tools.

—description from the publisher

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-M-Z INV-T INV-W Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240303 Restock-20240428 Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/1779679166515 Default Title 79.95 16733060726835 3022
https://www.booyakajuice.com/products/1752090476595 2019-03-11T05:21:18-04:00 2019-03-11T05:21:18-04:00 N: The Napoleonic Wars Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designer Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 60-240 mins
Suggested Age 12 and up

A solitaire game of the Napoleonic Wars, based on the designer's Don't Tread on Me (White Dog Games). You play the monarchist Coalitions, led by Britain, and the game's A.I. plays Napoleonic France.

The game is grand-strategic; each turn covers an average of two years' real time. Your goal is to force Napoleon to abdicate, through a combination of military defeats in Europe (using your armies), and military/diplomatic defeats overseas (spending cash and diplomatic assets in a series of semi-random overseas campaigns including Ireland, Egypt, the Balkans, Senegal and the War of 1812). At the end of Turn 16 (1818-1821), if you have not defeated Napoleon, then Napoleon dies of natural causes and an exhausted Europe makes peace with his son, and you lose the game.

As a solitaire game, it is full of random events and unexpected challenges for the player, as you -- the British -- attempt to hold your unwieldy coalition together and prioritize your various budgets to win naval battles, overseas campaigns, and subsidize the various minor states of Europe whose armies are key to victory.

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_In Stock BGG-Set Category_Wargames Google-True INV-M-Z INV-N Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20240204 Year Published_2010s https://www.booyakajuice.com/products/1752090476595 Default Title 89.95 WDG-N-BOX 3022
https://www.booyakajuice.com/products/9705563085 2017-04-21T01:45:27-04:00 2017-04-21T01:45:27-04:00 Absolute Victory: World Conflict 1939-1945 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 188.95

Designer Wes Erni
Ben Madison
Publisher Compass Games
Players 2
Playtime 120-1200 mins
Suggested Age 12 and up

From the publisher:

A global-level World War II game from Compass Games from the Charles S. Roberts Award-winning design team of Ben Madison and Wes Erni. Absolute Victory features three large maps (39x26 hexes each) covering the entire world on a sliding scale that gives more attention to places of the world (such as Europe) that saw the most fighting, and less to places (such as South America) that didn't.

1,700 counters represent the armed forces -- land, naval, and air -- of more than 90 nations. A chit draw system of more than 2,500 random events plunges the players into the chaotic world of the wartime 1940s, a world of competing agendas, unstable nations and untrustworthy allies.

Game mechanics are designed to focus the player's attention on military and strategic aspects of the war rather than the "boring stuff". They include simple production rules (no bean counting), a tense land combat system featuring battle modes, and turns built around alternating pulses -- some military, some political -- that minimize 'down time' for the non-phasing player.

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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set Category_Wargames Discount_On Sale Google-True INV-0-L INV-A Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Sale Type_Regular Year Published_2010s https://www.booyakajuice.com/products/9705563085 Default Title 188.95 36314005133 7142
https://www.booyakajuice.com/products/324021261 2014-06-02T00:12:00-04:00 2014-06-02T00:12:00-04:00 Swing States 2012 Board Games Victory Point Games

Vendor: Victory Point Games
Type: Board Games
Price: 40.95

Designer
Publisher Victory Point Games
Players 1
Playtime 40 mins
Suggested Age 12 and up


Swing States is a solitaire game simulating a U.S. presidential election in a given year. You are a political strategist hired by the nominee to win the Presidential Election for either the Democratic Party (symbolized by a donkey) or the Republican Party (symbolized by an elephant).

You must make strategic decisions regarding fund-raising and expenditures, where to campaign and where to advertise, when and where to send the nominees and vital surrogates, how much time they should spend fund-raising, preparing for debates, conducting opposition research, and dealing with scandals that appear out of nowhere.

Grab a campaign button and vote for Swing States today!

Game Data:

Complexity: 4 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: The player is a political strategist, and the play of one Game Turn equals about half a week of real time (i.e., the days between each party’s nominating convention in the late summer and the general election in early November).

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1-Player-Only Age_9+ Availability_Out of Stock BGG-Set Category_Strategy Discount_On Sale Google-True INV-M-Z INV-S Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_45 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Sale Type_Regular Year Published_2010s https://www.booyakajuice.com/products/324021261 Default Title 40.95 VPG02006 1548
https://www.booyakajuice.com/products/298259693 2014-04-25T17:57:00-04:00 2014-04-25T17:57:00-04:00 Mound Builders Board Games Victory Point Games

Vendor: Victory Point Games
Type: Board Games
Price: 41.95

Designer
Publisher Victory Point Games
Players 1
Playtime 60 mins
Suggested Age 13 and up


Mound Builders
, from the Charles S. Roberts Award-winning design team of Wes Erni and Ben Madison at Victory Point Games, is a solitaire States of SiegeTM game where you represent the two largest pre-Columbian Indian “mound builder” cultures that dominated eastern North America from before the time of Christ until the coming of the European colonists in the 17th century. Your empire represents the earlier Hopewell culture and the later Mississippian culture that derived from it.

Until the arrival of the Spanish late in the game, you will expand your control across the map of North America, extending it over the various chiefdoms encountered and incorporating them into your economic and religious sphere (“empire”). Your domain will grow and shrink, but be aware that rather than a military advance and retreat, this process represents the rise and decline of culture, religious ideology, and an economic way of life, threatened from outside by competing ideologies and lifestyles as much as by hostile armies.

Your goal is to extend Mound Builder culture and amass as many chiefdoms as possible before rival native powers (and the smallpox-ridden Spanish!) rise up to drive you back to your Mississippi River heartland and extinguish your vast capital city at Cahokia, Illinois – near modern St. Louis.

What's In The Box?:

• One 32-page full color Rules booklet
• One 11" x 17" map
• 49 thick, laser-cut, multi-shaped counter pieces (minor assembly required)
• 50 History cards
• One player aid
• One six-sided die
• One 11” x 17” mounted, jigsaw-cut game map
• One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
• One beautiful box cover sleeve
• One "Wipes-A-Lot" napkin
• One charcoal desiccant packet

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1-Player-Only Age_12+ Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-M INV-M-Z Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/298259693 Default Title 41.95 VPG12015 1586