Vendor: Floodgate Games
Type: Board Games
Price:
13.95
Designer |
Ben Harkins Harry Mackin |
Publisher | Floodgate Games |
Players | 2 |
Playtime | 60-120 mins |
Suggested Age | 17 and up |
Expansion For | Fog of Love |
Vendor: Floodgate Games
Type: Board Games
Price:
15.95
Designer | Ben Harkins |
Publisher | Floodgate Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For | Epic Resort |
Vendor: Floodgate Games
Type: Board Games
Price:
24.95
Designer |
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Publisher |
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Players | 3-5 |
Playtime | 45-60 mins |
Suggested Age | 13 and up |
Expansion | Vault Wars: Relic Roadshow |
Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.
Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.
The player with the most victory points after all the auctions will be the winner!
Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.
Vendor: Floodgate Games
Type: Board Games
Price:
37.95
Designer | Ben Harkins |
Publisher | Floodgate Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion | Epic Resort: Villain's Vacation with Upgrade Kit |
Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack!
Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.
Each player begins with a humble resort consisting of a Beach, a Tiki Hut and a small number of Tourists, placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices, 3 Street Performers, and 3 Lazy Peons.
Each round consists of 4 phases:
In order, players take one action per turn or pass. Players will be interacting with common draft areas, as well as using abilities from their own workers and attractions. Possible actions include:
Any time during a player's turn, he may use abilities from fully-staffed attractions, or discard worker cards to use their unique abilities.
The dock is refilled with new Heroes and Tourists from a center pile. While refilling, it's possible to trigger a Monster Attack!
Gameplay continues with Phase I
If at the end of the round there are no Monsters remaining, the game is over and players total Victory Points from Attractions, Scored Heroes, and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!
Vendor: Floodgate Games
Type: Board Games
Price:
45.95
Designer | Ben Harkins |
Publisher | Floodgate Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expansion | Legacy: Forbidden Machines |
Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies.
Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one).
As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.
Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline.
Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present.
There are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.
By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more.
Summary:
Vendor: Floodgate Games
Type: Board Games
Price:
14.95
Designer | Ben Harkins |
Publisher | Floodgate Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Legacy: Gears of Time |
Note: This is not a standalone product and you'll need the base game Legacy: Gears of Time to play.
Legacy: Forbidden Machines is the forthcoming full expansion for Legacy: Gears of Time. All information provided is subject to change.
In the world of Legacy, the course of history is maintained by the operators of the Ancient Machine, fueled by mysterious forces. As an Antiquitect, the machine binds you to the present while you travel back through time to ensure the technological advancements of the world remain intact.
The dark energy fueling the Ancient Machine, called Vesper, is growing out of control, eroding the timeline and causing it to crumble faster than ever. Restoring balance is imperative; to do so, the Antiquitects must break their oath and create the Forbidden Machines – powerful contraptions they were sworn to never bring into existence!
Legacy: Forbidden Machines uses all the familiar rules and components from Legacy: Gears of Time and includes a new set of technology cards, many of them introducing the Activation mechanism. Players with the most influence over these technologies can activate them once during their turn to perform powerful game effects such as drawing extra cards, swapping influence cubes, gaining an additional turn, and many more! Several of the fundamental technologies introduce When Established game effects, giving a little boost to hatching your time travel plans when these technologies are established. Prepare for a whole new level of depth and strategy while you travel back in time to Build Your Legacy.
Legacy is a Eurostyle tabletop card game packed with strategic depth, tactical control, and meaningful choices. Each game is played in a fixed number of turns and features an interesting blend of familiar mechanisms such as hand-management, area-control, variable player order, and scaling victory point rewards.
Although listed as an expansion, Legacy: Forbidden Machines is really a stand-alone game, not meant to be combined with the base game. It uses the board and bits and rules from the base game, but all the cards are different. The designer of the game had mentioned that it might be possible to combine the two sets of cards into a single set, but that would make the game much more difficult, as the fundamental technologies for the various cards would be more scarce, causing more future technologies to fail. Also, there would not be enough space in the tableau for the fundamental technologies to fit from both sets. For these reasons, it is suggested to not combine the two sets, making this more of a stand-alone product rather than an expansion in its own right.