Vendor: Game Factory
Type: Board Games
Price:
0.00
Designer |
Markus Slawitscheck Arno Steinwender |
Publisher | Game Factory |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 6 and up |
Hornor |
Let's go to the Forest of Keys to recover the king's memory!
Please find the beautiful memories of the king have sealed in the treasure chest.
The forest of Keys where true and fake keys are hidden! Now the adventures will start!
Magic Keys is simple and beautiful push-your-luck game to collect gems.
Player rolls the dice to move forward on the road. When the player stops at a space with a key, they could try to open the treasure chest.
If the key was a true key, the chest will open! They get some gems as reward according to the color of the key.
If you want more gems when open the chest, you should reach a farther space on the road! But be careful! If your all dice goes sleep, your turn will immediately end!
The game ends when a player collects required number of gems.
—description from the publisher
Vendor: Gamewright
Type: Board Games
Price:
13.95
Designers |
Markus Slawitscheck Arno Steinwender |
Publisher | Gamewright |
Players | 3-10 |
Playing Time | 15-30 mins |
Suggested Age | 12 and up |
Vendor: Capstone Games
Type: Board Games
Price:
55.95
Designers |
Alexander Pfister Arno Steinwender |
Publisher | Capstone Games |
Players | 1-4 |
Playing Time | 60-100 mins |
Suggested Age | 10 and up |
Vendor: Asmodee
Type: Board Games
Price:
22.95
Designer |
Christoph Reiser Arno Steinwender |
Publisher | Asmodee |
Players | 2-8 |
Playtime | 20-120 mins |
Suggested Age | 10 and up |
Honors |
2017 Årets Spel Best Adult Game Winner 2019 Årets Spil Best Adult Game Nominee 2019 Årets Spil Best Adult Game Winner 2019 Årets Spill Best Party Game Nominee 2020 Spiel der Spiele Game of the Year Winner |
Vendor: Blue Orange Games
Type: Board Games
Price:
26.99
Designers |
Markus Slawitscheck Arno Steinwender |
Publisher | Blue Orange Games |
Players | 3-6 |
Suggested Age | 8 and up |
Vendor: HUCH! & friends
Type: Board Games
Price:
20.95
Designer | Christoph Puhl, Arno Steinwender |
Publisher | HUCH! & friends |
Players | 1-5 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Vendor: AMIGO
Type: Board Games
Price:
14.95
Designer | |
Publisher | AMIGO Spiel + Freizeit GmbH |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Note: This game is in German. the game itself is language independent. English rules can be found here.
SOLOmino is a Mau Mau variant that replaces the standard numbered and colored cards with domino-style cards that feature a colored number on each half of them — although some cards also feature action symbols that put twists on gameplay.
To start, each person takes a hand of eight cards. On a turn, a player either draws a card from the deck and adds it to her hand, or she plays one card from her hand onto one or two cards already in play. When you cover a card already in play, the half of your card doing the covering must match the covered card in either number or color. If the card you play features an action symbol, that action takes effect immediately, skipping the next player's turn, changing the order of play, forcing the next player to draw cards, swapping hands with other players, and so on. As soon as a player's hand is empty, she wins.
SOLOmino includes a variant that allows a player to play out of turn if she can play a card that matches a card in both color and number. When this happens, the player lays down the card as if it were her turn, then the next player in clockwise order takes the next turn.
Vendor: Gigamic
Type: Board Games
Price:
12.74
Designer | |
Publisher | Gigamic |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
It's time to save time! The hourglasses shown on the Professor Tempus cards are what make them valuable: The player who has the most hourglasses at the end of the game wins.
Three sets of cards are played simultaneously in ascending or descending order. At the end of each round, the cards in each set are kept by the player who last laid a card on that set. Play your hand carefully, though, because the sets change hands constantly. Professor Tempus is a super-dynamic and very interactive game.
Vendor: Gamewright
Type: Board Games
Price:
17.95
Designer |
Christoph Puhl Arno Steinwender |
Publisher | Gamewright |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Take It or Leave It is a game title asking to be mocked by those who don't like the design, so here's hoping it goes over well with audiences.
What is the game, you ask? Each player has a hand of four task cards showing dice combinations and other tasks that the player is trying to achieve during a game round, such as a sum of pips less than 13, or two white dice and one black die; each card has a point value on it, with the tougher cards obviously being worth more points. Someone rolls a bunch of white, black and red dice, then players take turns choosing a die from the pool. Each player also holds one action card that lets him manipulate the dice to better achieve his tasks.
On a turn, a player either takes a die or passes from the round. Once everyone has passed, players assign dice to their task cards, with red dice counting as either black or white. Complete your tasks, and you'll cheer (and score points); have dice unused, and you'll wish that you'd never been born – or you'll just lose a couple of points. Depends on how much of a drama queen you are.
After each round, a player refills his hand of cards in the appropriate proportions, and after each player has started a round 1-3 times (depending on the number of players), the game ends and players tally their points.
Vendor: HUCH! & friends
Type: Board Games
Price:
20.95
Designer |
Wilfried Lepuschitz Arno Steinwender |
Publisher | HUCH! & friends |
Players | 2-8 |
Playtime | 15 mins |
Suggested Age | 7 and up |
Wolf im Schafspelz is a fast-paced dice game in which you must quickly evaluate the roll of the dice and toss the right card in the right box. The faster you are, the more points you score – assuming you're correct, of course.
In the basic game, each player holds a wool card and the two halves of the box are laid face-up on the table, one showing a sheep in the bottom and the other a wolf. Players roll five or seven animal dice, depending on the number of players, then they try to scan the dice quickly to see which animal group – the sheep or wolves – are in the majority so that they can through their wool card in that box. Players who do so score 0-3 chips, depending on the number of players and how quickly they threw in their card; anyone tossing in the wrong box loses one chip. The first player to collect ten chips wins.
In the advanced game, a spice/wool die is rolled with the animal dice, and players need to throw the appropriate card – spice or wool – into the appropriate box. In the elite game, a blue animal die comes into play. If the blue animal die is part of the sheep/wolf majority, then game play is identical to the advanced game for that round; if not, then players must throw the symbol not showing on the spice/wool die into the right box.
One final variant can be used with all three levels of play: When the sheep are in the majority, those who score in the round receive a sheep chip; when the wolves are ascendant, they receive a wolf chip. The winner is the first player to collect both five sheep chips and five wolf chips.