https://www.booyakajuice.com/collections/all.atom booyakajuice 2018-06-12T11:07:39-04:00 booyakajuice https://www.booyakajuice.com/products/702264148019 2018-06-12T11:07:39-04:00 2018-06-12T11:07:39-04:00 Mayor of Evercent Springs Board Games Games by BRIGHT of Sweden

Vendor: Games by BRIGHT of Sweden
Type: Board Games
Price: 47.95

Designer Anna Kristensson
Pernilla Molander
Publisher Games by BRIGHT of Sweden
Players 4
Playtime 30-90 mins
Suggested Age 12 and up

In this 4-player game, the object of the game is to be appointed Mayor of Evercent Springs. This is done by becoming the first Candidate to unlock the door to Evercent Springs with your Silver Key. Each Candidate is provided with 7 Companions to assist and fight for them; players must use them to stop their opponents from reaching the door while at the same time protecting their own Candidate and Silver Keys.

At the start of the game, each Candidate has a Silver Key and one Companion from each town carries a Spare Key. If you lose both Keys, your hopes of becoming Mayor are over and you are out of the game.
During the game you will face many challenges, including opponents, pubs, holes, havens, bribes, and the Council.

The players start in their Hometowns; the door to Evercent Springs is located at the center of the board. On your turn, you move one piece. You can move your Candidate closer to the door; you can move away from an aggressive opponent’s piece; you can go to the Pub; or, you can capture an opponent’s piece and thereby eliminate it from the game. You can only capture an opponent’s piece if it’s within reach AND is lower ranked than your piece; the Council has ranked the Companions according to three categories, and the Council’s Cards show which category is now being used to rank the Companions. The players can meet with the Councillors during the game and try to have them change the category; you get to turn over a new Council’s Card and hope for the category you want. Or, you can bribe The Council, and get to choose category!

Bribing The Council is one of the Ways & Means in the game; if you have Gold Coins, you can purchase advantages. You can also purchase an Extra Step; a Hole Tile that will make a square on the board unusable; a Haven Tile to protect your Candidate; or even buy back eliminated Companions to the game. If you want to buy Ways & Means, that must be done prior to moving your piece.
With Gold Coins, you can also make Deals with your opponents…
To get your hands on more Gold Coins, you can get lucky with the Pub cards, or eliminate opponents’ pieces. Or make good deals!
Should your Candidate be captured, and you still have the Spare Key, you’re still in the game. The Companion carrying the Spare Key is sacrificed and removed from the board, and your Candidate is being put back on your Hometown’s Street, but you can still reach the door to Evercent Springs and win the game.

If you lose your second key as well, then it’s game over for you.
Only Candidates can unlock the door to Evercent Springs, and thereby win the game.

Strategy, tactics, luck and bribes are some of the tools to win this game; keeping your Candidate with their Silver key safe and at the same time be bold enough to first reach the door to be appointed Mayor of Evercent Springs.

—description from the publisher

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M INV-M-Z Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_90 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/702264148019 Default Title 47.95 8450211676211 1812
https://www.booyakajuice.com/products/7025140289 2016-07-19T04:12:00-04:00 2016-07-19T04:12:00-04:00 Geometry Strategy Board Games Games by BRIGHT of Sweden

Vendor: Games by BRIGHT of Sweden
Type: Board Games
Price: 28.95

Designer Anna Kristensson, Pernilla Molander
Publisher Games by BRIGHT of Sweden
Players 2-4
Playtime 15-60 mins
Suggested Age 12 and up

First player to place their Sphere on the Bullseye is the winner. How hard can that be?
Well, you have 1, 2, or 3 opponents with their sets of pieces trying to stop you, and take you out of the game.
Your Sphere has no defense and at the center of the board there's a Red Zone where everything changes….

Geometry Strategy is a strategic and tactic board game where even the element of luck is tactics.
A brand new classic game, with a Red Zone.

Gameplay:

Each player aims to be the first to place their Sphere on the Bullseye to win the game.
The Sphere must be protected from other players who will try to take it out and thereby put you out of the game. At the same time you must stop the other players from reaching the Bullseye with their Spheres.
For defence as well as offense, each player has 9 pieces besides the Sphere to strategically and tactically play with as the game starts. All pieces have different rankings in challenges between them; though they all are able to capture the opponents’ Spheres.
If you think this doesn't sound hard enough, add a Red Zone where any player can enter and change the conditions of the game. Completely. Now, either you get blind sided by these changes every time, or you prepare yourself and play your game tactically.
Before the game starts, all players place their pieces on their quarter of the board. The Sphere and the Helix, your trump piece, have to start at your base line but the other pieces can be placed on squares of your choice. A Red Zone card is flipped to get the conditions for the Challenges; attacks, by showing the present rankings for the pieces.
Players take turns in a clockwise order. First player starts by moving one optional piece of their own color; one or two steps in any available direction. It is then the next player’s turn, and the game is on. Is your strategy to move your Sphere toward the Bullseye as soon as possible? Or to use your pieces to stop the other players to get there and then run for the goal in the end?
When two players’ pieces are within reach of each other it can lead to a Challenge, or attack, where a player can lose a piece. The piece with the highest ranking according to the present Red Zone condition wins the Challenge and takes the losing piece out of the game.
The players can choose to enter the Red Zone and change the conditions for the challenges.
As soon as a player enters the Red Zone, a new Red Zone card is flipped and the conditions of the challenges can be changed with new ranking orders for the pieces! It can be a good thing for one or more players, but it can also mean any advantage you’ve enjoyed is stripped away.
If a player’s Sphere is challenged, game is over for him/her.
Although, if you think you’re losing many pieces, as long as you have your Sphere you can still win the game.
First player to place his/her Sphere at the Bullseye is the winner!




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Age_9+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-0-L INV-G Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/7025140289 Default Title 28.95 BRI108-1 1094