https://www.booyakajuice.com/collections/all.atom booyakajuice 2017-09-14T00:52:39-04:00 booyakajuice https://www.booyakajuice.com/products/100574625818 2017-09-14T00:52:39-04:00 2017-09-14T00:52:39-04:00 Medieval Battle Board Games Alchemicus.pl

Vendor: Alchemicus.pl
Type: Board Games
Price: 34.95

Designer Andrzej Kurek
Publisher Alchemicus.pl
Players 2
Playtime 60 mins
Suggested Age 14 and up

Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness.

Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.

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2-Players-Only Age_12+ Availability_Out of Stock BGG-Set Category_Abstract Category_Strategy Google-True INV-M INV-M-Z Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Stocky-DoNotReorder Year Published_2010s https://www.booyakajuice.com/products/100574625818 Default Title 34.95 1273725452314 1321
https://www.booyakajuice.com/products/100573347866 2017-09-14T00:51:47-04:00 2017-09-14T00:51:47-04:00 Master of Economy Board Games Alchemicus.pl

Vendor: Alchemicus.pl
Type: Board Games
Price: 54.95

Designer Andrzej Kurek
Publisher Alchemicus.pl
Players 2-4
Suggested Age 14

Financial simulator.
Players start the game by managing their corporations (1 of 4) and using them as a tool for increasing the value of private property (like countries in "Imperial"). By effective speculation on the stock market, a player may take control of more than one corporation. Proper corporation management is preferable but not the most essential.
The rules attempt to simulate real conditions of business competition and relationships between shareholders.

THERE IS NO LUCK FACTOR.
Internal balance discourages to play in a relation of 2(3) players versus 1.

Most of the rules are quite easy and intuitive. It is the most difficult to use the rules effectively by good planning and predicting opponents’ plans.
Players manage their corporations by investing in new factories and trading produced goods to earn money (like in many other games). The point is what the players do with earned money. They can re-invest it to make their corporations earn more during next phase or try to make pressure on another player by buying shares of his/her corporation. The player who has the biggest number of shares can be elected by voting as a new leader of the corporation for the next stage. Even if you don`t have enough shares to take control over another player`s firm, the investment can be quite beneficiary because it can give you some profit (if that firm is managed well) or enforce your opponent to use the corporation money for defending, which makes his final result worse than could be achieved without your pressure.

Of course, the more players (max 4), the more fun there is during voting phase when all the shareholders, who are going to manage the corporation in the next stage, vote.

The game tries to extract maximum advantage of double circulation of money you can find in the "Imperial". Players have money and corporations have money. So, what is new then? Besides the players, also the corporations can be shareholders and they all (corporations and players) vote for new leaders. It means that if you want to keep control over a corporation you had started with, you can, for instance, first take control over some weaker corporation which has some shares of yours. The best defense is attack, isn`t it? ;) The only weapon in this war is money.

There are some tools of defense, so taking control over experienced opponent`s corporation is rather difficult, though possible. When an experienced player plays versus a beginner, he/she shouldn`t have a problem with it. Moreover, keeping control of the corporation is useful, because it is a way of generating money for the leader, although speculating by buying and selling shares is a bit more efficient. It is the best to go both ways at the same time, choosing and changing your engagement alternately.

Well, it is also possible to play without any corporation and increase the value of private property only by playing as a stock market profiteer, but this way is recommended only for very experienced players.

There is a fixed variant of playing 2 vs. 2.

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Age_12+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-M INV-M-Z Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_2010s https://www.booyakajuice.com/products/100573347866 Default Title 54.95 1273661358106 2077
https://www.booyakajuice.com/products/100552146970 2017-09-14T00:31:59-04:00 2017-09-14T00:31:59-04:00 2019: The ARCTIC Board Games SINONIS

Vendor: SINONIS
Type: Board Games
Price: 37.95

Designer Andrzej Kurek
Publisher SINONIS
Players 2-4
Playtime 120 mins
Suggested Age 12 and up

"Canadian Prime Minister, Stephen Harper, in agreement with Russia, warned USA to “keep their hands off the Arctic.”

Despite the cover picture "2019: The Arctic" is an economic game, however some military aspect is also included. In the game, players manage mineral resource companies interested in exploration of the Arctic region. They aim to maximize their scores, expressed in points, by undertaking actions that give them specific benefits or weaken the position of competitors.

The path to gain advantage over the competition is on one hand the investment policy that will provide a variety of resources, and on the other - controlling a large quantity of deposits of the same type, which will allow to dominate in a given segment of raw materials industry.

The tool for achieving the goal and winning the game is shaping the internal and foreign policy of the Arctic region countries (Russia, Norway, the European Union, Canada, USA). In addition to that, China’s participation in the race for access to the Arctic resources is simulated in the game.

Players may use their political powers to obtain subsidies from a given country’s budget and to secure their investments in mining platforms built on the sea behind the scenes. However, the main axis of the gameplay is exerting direct influence upon the policies of the countries by a wide range of political and economical actions taken on their behalf.

STRONG NEGATIVE INTERACTION and NO LUCK FACTOR

To be released at Essen 2011

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-0 INV-0-L Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_2010s https://www.booyakajuice.com/products/100552146970 Default Title 37.95 1273000656922 1434