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Black Beacon Games  |  SKU: 31257825869875

Era of Tribes (Import)

€82.15 EUR
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Description

Designer Arne Lorenz
Publisher Black Beacon Games
Players 1-4
Playing Time 60-180 mins
Suggested Age 14 and up
Expansions Era of Tribes: Modular Board
Era of Tribes: 5/6 Player Expansion

Note: This game includes English and German.  For a preview, English rule can be found here.

Era of Tribes is a civilization worker-placement strategy game for 1-4 players from 14 years+, where your goal is to develop, expand, discover, and interact with your fellow players in Europe from the Neolithic period to the High Middle Ages.
It combines the best of the two worlds Amithrash and Eurogame; so I call it "Eumerithrash"

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Europe at start of Neolithic period. The human population is scattered all over the continent, living in dark and humid caves. You represent the clan chief of a dynasty, and your one goal is to become the ruler of a vast empire.
However, realizing this goal will be an arduous journey. Your subordinates will have to faithfully strengthen you, and your armies will have to be more advanced and stronger than those of your enemies. You will have to conquer areas and develop colonies to receive resources and luxury goods. You will have to skillfully maneuver on a political level and use scientific progresses to its maximum value. If you are successful, you will become the supreme ruler of the known world.
Objective of the Game:
Your objective is to get the most Influence Points (IP) by the end of the game. To reach this goal, you have to develop your empire with the help of your leaders. Take turns placing them in the different boxes of your tribal action board, where they can help you in different and unique ways:
The "Expansion" chamber allows you to spread your vassals, found cities, collect luxury goods or resources, and decide conflicts.
The "Trade” chamber allows you to increase your wealth by trade.
The "Taxes" chamber allows you to levy taxes in your cities.
The "Diplomacy" chamber allows you to negotiate with your neighbors, raise your influence with them, and either change the play order or acquire additional leaders.
The "Improvement" chamber allows you to discover new improvements that enable you to construct more cities, improve your strength, gain more influence, raise the moral of your population, enhance the effectiveness of your farmers, execute navigation, or improve your trade.
The "Bread & Circuses" chamber allows you, in combination with luxury goods, to increase the morale of your people.
Finally a "Revolution" allows you to ascend into the next higher epoch if you meet the requirements.
The additional rooms "Faith" and "Intelligence" allow direct actions against your opponents and will be available as an addon soon.
You gain influence by taking different actions during play, and by Influence Cards which are distributed secretly at start of the game. These cards will be evaluated at the end of the game and will add additional influence if you have fulfilled their conditions. Furthermore, there are some aspects which will give you additional Influence Points after finishing the game. Again, the player with most IPs will win the game.
There are several end of game conditions. Amassing wealth, holding many provinces, reaching the ancient times, developing the most advances, conquering an opponents main territories, gaining a certain amount of IP, and meeting your influence marker with your triumphant march.
The game is for up to 4 players, with ten different unique tribes you can choose from. It takes about 30 minutes per player in the normal game, and 60 minutes in the long game (higher game end conditions).

Customer Reviews

Based on 2 reviews
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M
Mihai Micu
Unfinished

I was pumped after seeing it, it resembled so much the Civ games I love playing on my PC. Unfortunately it's a bare bones sandbox game you'll spend days trying to learn it from the bgg forum because the rule book is so badly structured and the iconography is extremely hard to grasp.

I played it once and sold it, 80% of the game was doing the same actions over and over again until we've met with each other and we begun the area control dance.

There was no depth to our actions, no discovery to make, a thing that made Civ games so great, no events to turn the tides, the research is just here to add +x to the things you can do, we had to scrap diplomacy altogether because it's broken, trading is there to tick a box.

On a bright note the game has a lot of good ideas but it required someone more experienced at the wheel to turn it into smth good.

C
Chris Thomas
Great civ game!

Wow what a pickup. Very nice civ game here. The start of the game can be a bit slow as everyone is just starting to grow but once mid game comes control over areas become more contested. The rule book had some questions, but luckily the designer is active on bgg to answer questions. Hope to see more on this game in the future.