Vendor: Z-Man Games
Type: Board Games
Price:
35.95
Note: This game includes River Expansion
"What's that game with those cute little figures?"
"You mean meeples?"
"Yes, I see them everywhere on the Geek!"
"They are from Carcassonne."
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Carcassonne: The Princess & the DragonCarcassonne: The Princess & the Dragon
Vendor: VUCA Simulations
Type: Board Games
Price:
174.95
Designer |
Patrick Gebhardt Jack Greene |
Publisher | VUCA Simulations |
Players | 2 |
Playtime | 120-360 mins |
Suggested Age | 12 and up |
Vendor: VUCA Simulations
Type: Board Games
Price:
174.95
Designer |
Patrick Gebhardt Jack Greene |
Publisher | VUCA Simulations |
Players | 2 |
Playtime | 120-360 mins |
Suggested Age | 12 and up |
Vendor: Czech Games Edition
Type: Board Games
Price:
41.95
Designer |
Matúš Kotry |
Publisher | Czech Games Edition |
Players | 2-4 |
Playtime | 15-30 mins |
Suggested Age | 7 and up |
Will you surpass your teachers' knowledge and grow up to become the best alchemists in the land? Let's find out! It's time to grab your potion ingredients, sharpen your deduction skills, and get mixing!
Little Alchemists is a family-friendly deduction game that's designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you'll start by gathering and combining ingredients for brewing potions to sell. However, as you collect keys by achieving your potion-making goals, you'll unlock new chapters that gradually add more components, mechanisms, and complexity to the experience.
Not sure how to make potions? No sweat! Potion craft takes mere seconds with the free Little Alchemists companion app. To make a potion, players select two ingredient tiles, then scan them using the companion app loaded onto a tablet or smartphone. This reveals the combined result and lets players acquire and mark the corresponding potion knowledge on their secret player board.
With each potion you make, you'll begin to discover the secrets that lie at the heart of alchemy. Players will have to use clever deductions to figure out the arcane properties of each ingredient, then they can use that knowledge to their advantage throughout the game!
Over the course of seven chapters that unlock over multiple playthroughs, players will learn and master many new facets of the alchemy trade, preparing them for what's to come. Each chapter is designed as a replayable experience that expands on the previous chapter, with new layers of game mechanisms that add more subtle depth and complexity over time. Also, fully exploring the world of Little Alchemists will introduce you to many of the concepts from and better prepare you for the original Alchemists game.
—description from the publisher
Vendor: GMT Games
Type: Board Games
Price:
120.95
Designer | Bruce Harper |
Publisher | GMT Games |
Players | 2-5 |
Playtime | 360-480 mins |
Suggested Age | 12 and up |
Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.)
<From the publisher's website:>
Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:
- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
- YOU had been in command.
Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:
- Six random events each turn, providing unlimited replay value.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.
- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
- Ahistorical A World at War counters, including armor units of different strengths and additional ships.
- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
- No dice.
Gathering Storm is a must-buy for any committed A World at War player, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Vendor: booyakajuice
Type:
Price:
110.00
Auction Bundle
Dive into the thrill of bidding and strategy with our Auction Bundle! This carefully curated collection features four engaging games that challenge players to think critically while having fun.
For Sale: Experience a dynamic mix of strategic auction mechanics and fast-paced gameplay as players compete to acquire valuable properties. Quick rounds and clever bidding keep everyone on their toes in this exciting real estate showdown.
Art Society: Combine creativity with strategy in this unique game where players build their own art collections. Engage in competitive bidding and smart risk management as you acquire stunning pieces, all while navigating the ever-changing art market.
Q.E.: This innovative game transforms economic principles into a thrilling bidding experience. Players must wisely spend resources to outsmart their opponents, making strategic decisions that could lead to victory in a fun and competitive atmosphere.
No Thanks!: Simple yet strategic, this game requires players to balance risk and reward as they manage their chips and cards. Make tough decisions about when to take cards or pass, all while keeping an eye on your opponents' moves.
This Auction Bundle is perfect for game nights, providing endless fun and strategic challenges. Gather your friends and get ready for an unforgettable bidding adventure!
Vendor: Cobblestone Games
Type: Board Games
Price:
52.95
Designer |
Peter Schultz |
Publisher | Cobblestone Games |
Players | 2-4 |
Playtime | 75-90 mins |
Suggested Age | 14 and up |
Expansion For |
The Acts (Deluxe Edition) |
The Acts returns with the all new Letters from Rome expansion. Compatible with both the first edition and deluxe edition copies of the base game, Letters from Rome offers new strategies for adding believers as you can now travel all the way to Italia on your mission. Along with a sideboard depicting Italia as a seventh accessible region, there are epistles that can be delivered, tithes generated by churches, and more to take into account as you spread the word.
Letters from Rome remains a tight, worker placement game with multiple paths to victory. In addition to the actions from the base game, players can now gain coins as tithes from their churches, and collect epistles for both immediate rewards and set collection end game bonuses. Coins can be used to book passage to Rome, enlarge your churches, and to feed and care for the crowds while preaching. Beware, hording coins can lead to corruption, costing you believers over time.
Take on the added challenges as you spread from Judea throughout the Roman Empire to share the gospel message. Although true to the Bible, no Biblical knowledge is required to play and enjoy.
-description from designer
Vendor: BoardGameTables.com
Type: Board Games
Price:
23.95
Designer |
Jonathan Gilmour |
Publisher | BoardGameTables.com |
Players | 3-5 |
Expansion For |
Q.E. (Quantitative Easing) |
Vendor: Grand Gamers Guild
Type: Board Games
Price:
67.95
Designer |
Oláh Tamás |
Publisher | Grand Gamers Guild |
Players | 1-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya.
In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory.
Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S.
The Solo Mode was co-designed with professional game designer, David Digby.
Vendor: Creative Games Studio
Type: Miniature Games
Price:
117.95
Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills, tall peaks and primeval forests, there was bound to be strife between its wary peoples. With the discovery of Magic, however, came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art, magic has shaped the fears and hopes of countless people, and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle, a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall, an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.
Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.
On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.
As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.
Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.
—description from the publisher
Vendor: Queen Games
Type: Board Games
Price:
63.95
Designer |
Gabriele Bubola Leo Colovini |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Vendor: Foxtrot Games
Type: Board Games
Price:
40.95
Designers |
Matthew O'Malley Ben Rosset |
Publisher | Foxtrot Games |
Players | 1-4 |
Playing Time | 60 mins |
Suggested Age | 13 and up |
Vendor: Portal Games
Type: Board Games
Price:
52.15
Designer |
Piotr Haraszczak Ignacy Trzewiczek |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors |
2012 International Gamers Award - General Strategy: Multi-player Nominee 2011 Gra Roku Game of the Year Nominee |
Vendor: Arcane Wonders
Type: Board Games
Price:
46.95
Designer |
Emerson Matsuuchi |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
In Foundations of Metropolis, players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them.
More complex buildings require more lots, but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect!
Gameplay is the same in this standalone game as in Foundations of Rome, but with polyomino pieces and a brand new theme.
—description from the publisher
Vendor: Red Raven Games
Type: Board Games
Price:
39.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-2 |
Playtime | 120-240 mins |
Suggested Age | 13 and up |
Vendor: KOSMOS
Type: Board Games
Price:
31.95
Designer |
Fabien Riffaud Juan Rodriguez |
Publisher | KOSMOS |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Honors | 2018 Cardboard Republic Socializer Laurel Nominee |
Vendor: Osprey Games
Type: Board Games
Price:
48.95
Designers |
Nigel Buckle Dávid Turczi |
Publisher | Osprey Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Vendor: SlugFest Games
Type: Board Games
Price:
53.95
The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!
The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on "The Red Dragon Inn" family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).
Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game.
Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.
Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.
Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!
But wait, there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers, new play mats for all previously released characters, updated tokens and more! Check it out:
Vendor: Greater Than Games, LLC
Type: Board Games
Price:
79.95
Vendor: Jester
Type: Board Games
Price:
46.95
Designer |
Christophe Lebrun |
Publisher | Jester |
Players | 3-6 |
Playtime | 30-90 mins |
Suggested Age | 12 and up |
"Gold is the lifeblood of the war!"
As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of Antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory.
In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls his own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins the game.
In turn, each player chooses and resolves a single action of their choice:
Recruitment: deploy a warrior from the reserve by paying a cost
Taxation: collect money from the provinces of his kingdom
Assault: invade a province or attack an enemy unit
Maneuvers: reposition his units in his provinces or towards the sea
Claim: try to take control of a province by paying a cost
Assault and Claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome.
Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
53.95
Designer |
Carmen García Jiménez |
Publisher | Devir |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Vendor: Hasbro
Type: Board Games
Price:
35.95
Publisher | Hasbro |
Players | 2-6 |
Playtime | 20-180 mins |
Suggested Age | 8 and up |
DESCRIPTION: Ready for a magical year at Hogwarts?
In the Monopoly HARRY POTTER Edition game, play as a Hogwarts student. To start, each player chooses a themed golden token. Then they’ll choose a House Card to be sorted into a house. In this edition, Hogwarts locations are properties and house points replace Monopoly money. Move around the board and use house points to explore iconic locations in Hogwarts castle and Hogsmeade Village. The more a player explores, the more house points they can collect from other players. Collect a color set to add house crests, and draw Owl Post cards for game-changing news. The game ends when all locations have been explored, and the player with the most house points wins! This strategy board game is a fun game for family time, and it’s a great gift for kids ages 8 and up, teens, and adults who are fans of HARRY POTTER. All characters and elements are copyright and trademark Warner Bros. Entertainment Inc. WB SHIELD: Copyright and trademark WBEI. Publishing Rights copyright JKR. The Hasbro and Monopoly names and logos, the distinctive design of the gameboard, the four corner squares, the Mr. Monopoly name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment.
Features & details
INSPIRED BY HARRY POTTER: Welcome to Hogwarts! Play as a student in the Monopoly HARRY POTTER Edition game. It combines classic Monopoly gameplay with artwork, locations, and themes from the WIZARDING WORLD.
ICONIC GOLDEN TOKENS: Travel around the board with one of 6 enchanting transportation-themed golden tokens: Hippogriff, The Knight Bus, Hogwarts Express, HAGRID’s Motorbike, Thestral, and Firebolt.
CHOOSE A HOUSE: GRYFFINDOR, HUFFLEPUFF, RAVENCLAW, or SLYTHERIN? Each player gets sorted into a house by choosing a House Card, and they’ll collect points for their house throughout game.
HOGWARTS-THEMED GAMEBOARD: Explore classrooms, common rooms, and other favorite locations in and around Hogwarts castle! The more a player explores, the more house points they’ll receive from other players.
OWL POST CARDS AND HOLDER: Owl Post cards replace Chance and Community Chest cards. Players draw cards from a snowy owl figurine. But watch out for Howlers, which may jinx a player’s game.
GIFT FOR HARRY POTTER FANS: Beautiful packaging and thoughtful details create a spellbinding unboxing experience. This kids board game is a wonderful holiday or birthday gift for HARRY POTTER fans, ages 8 and up.
FAMILY GAME NIGHT: Looking for fun family board games for kids and adults? This edition of the Monopoly game is a great indoor game for Family Game Night and gatherings with friends. For 2 to 6 players.
WHAT IS IN THE BOX: Gameboard, 6 Golden Tokens, Owl Post Card Holder (plastic snowy owl and base), 32 Owl Post Cards, 28 Title Deed Cards, 8 House Cards, 44 House Crests, 2 Dice, 1 Cardboard Prefect Badge, 90 Cardboard House Point Chips (48 tens, 40 fifties), and Game Guide.
Vendor: Czech Games Edition
Type: Board Games
Price:
34.95
Designer |
Vlaada Chvátil |
Publisher | Czech Games Edition |
Players | 2-4 |
Playing Time | 20-30 mins |
Suggested Age | 8 and up |
Expansion | Galaxy Trucker: Keep on Trucking |
Vendor: Grey Fox Games
Type: Board Games
Price:
80.95
Designers |
Evan Halbert Ryan Mauk |
Publisher | Grey Fox Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 13 and up |
Vendor: Facade Games
Type: Board Games
Price:
22.95
Designer |
Travis Hancock |
Publisher | Facade Games |
Players | 1-9 |
Playtime | 20-40 mins |
Suggested Age | 14 and up |