Vendor: Red Raven Games
Type: Board Games
Price:
23.95
Designer | Alf Seegert |
Publisher | Red Raven Games |
Players | 2 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
25.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Expansion | Fantastiqa Rival Realms: Far Frontiers Expansion |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
35.66
Designer |
Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
51.95
Designer |
Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 1-2 |
Playing Time | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Eagle-Gryphon Games
Type: Accessories
Price:
27.95
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
7.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Expansion For | Fantastiqa Rival Realms |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
18.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Expansion | Fantastiqa Rival Realms: Far Frontiers Expansion |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
10.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expansion For | Fantastiqa |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
15.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expansion For | Fantastiqa |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
6.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expansion For | Fantastiqa |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
10.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expansion For | Fantastiqa |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
6.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Expands | Heir to the Pharaoh |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
43.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Expansions |
Heir to the Pharaoh: Cursed Heir to the Pharaoh: Upgraded Wooden Components |
Vendor: Red Raven Games
Type: Board Games
Price:
17.95
Designer | Alf Seegert |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Dingo and his friends have gotten lost on Walkabout! Visit their dreams to lead them home!
Dingo's Dreams is a delightful and clever family game for 2-4 players. Each player competes to be the first to successfully guide his animal through the dream world.
Each player starts with a grid of 25 tiles, set up at random in a 5x5 dreamscape. Each player also starts with one extra tile, with a picture of their animal on it. The opposite side of all dreamscape tiles also has a picture of the animal. Each turn, a random card is drawn, telling players which tile they should flip. When a player flips a tile, it means their animal is traveling through a part of the dreamscape. Each player's goal is to guide their animal through the dreamscape by positioning him in a specified pattern (which is different each game). After a card is drawn, a player takes their extra animal and slides him into the dreamscape, shifting one row or column of tiles until a new, different tile emerges from the opposite side. The player will use this tile to shift another column or row on the next turn, and so on, until one player's dreamscape tiles match the goal. The player then shouts their animal's name-- "Dingo!", for example, to win the round.
Advanced rules add Hazard Tokens which increase the challenge substantially: to complete the required dream pattern, the player may not have his animal in any of the Hazard spaces marked on the dream card.
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
11.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expansion For | Fantastiqa |
Fantastiqa: The Abandoned Abbey Adventure Expansion
Note: this expansion is compatible with both the original Enchanted Edition of Fantastiqa as well as the new Rucksack Edition. You must use one of these editions in order to play this expansion.
Press your luck to find treasure and glory by exploring the eerie Abandoned Abbey!
Components
• 18 Abandoned Abbey cards
• 4 Abandoned Abbey Quest Goal cards
Setup
• Shuffle all the Abandoned Abbey cards into a single deck and set them face down on the lower Open Quest space on the table. In the game you will still put out two Open Quests at a time as usual, along with +1 Bonus Tokens, but these cards will now go side-by-side in the upper space.
• Flip the top Abandoned Abbey card face-up.
• Use the Abandoned Abbey Quest Goal cards instead of the regular Quest Goals. These cards list possible victory conditions and length of game. Choose one before beginning play and return the others to the box.
• To win the game using the Abandoned Abbey expansion, you must acquire the number of Quest points shown on the Quest Goal PLUS the number of Abandoned Abbey cards indicated on it. Fulfill the conditions of any single line on the Quest Goal to win -- the game can be won using fewer Quest points and more Abandoned Abbey cards, or vice-versa.
Rules
1. Treat the Abandoned Abbey deck as a new kind of Quest.
• Players may explore the Abbey as their Turn Action (“Complete a
Quest”) if they occupy any of the four Regions diagonally adjacent to the Abandoned Abbey deck.
• Leave the Adventurer Standee in one’s current Region when exploring the Abbey.
• Because entering the Abandoned Abbey counts as one’s Turn Action, a player may not perform any Free Actions while in the Abbey. (Players may still perform Free Actions before and after.)
2. The Abbey is explored one card at a time. To do so, a player must discard a card symbol that matches the required symbol on the face-up Abandoned Abbey card. As with regular Quests, the symbol used must be an exact match -- using a “double-symbol wild” is not permitted. (Double-symbol cards and
Curious Companion cards work fine as long as one symbol matches.)
3. After discarding the matching card, set the top Abbey card to the side, face-up -- do not claim it yet -- along with the reward shown on top of the card.
4. Immediately draw one card from your personal deck, as indicated on the Abbey card, to replace the card you just played. (!)
5. You must now decide if you wish to keep exploring, or stop. You must make this decision before revealing the next Abandoned Abbey card!
6. If you decide to keep exploring, flip over the top card of the Abandoned Abbey.
• You must again discard a card with a symbol matching that on the face-up Abandoned Abbey card.
• If you succeed then return to step 3, above.
• If you fail, you lose all the Abandoned Abbey cards and rewards from this turn of exploration. This can mean losing multiple cards and rewards! (Do not lose anything already acquired in earlier turns of the game.)
• Return unclaimed rewards to the supply. Discard unclaimed Abbey
cards to the bottom of the Abandoned Abbey deck, face-up.
7. If you decide to stop exploring, then claim all the rewards and cards received in this exploration and add them to your supply (keep Abandoned Abbey cards separate from your deck; turn them face-down). Players should keep track of all the Abandoned Abbey cards that they collect. Sets of these cards apply towards victory as shown on the Abandoned Abbey Quest Goal card. Combine totals for partnership games. Each player (or partnership) may collect no more than 7 Abandoned Abbey cards in total.
8. End the turn. No matter how the exploration ends, make sure that the top Abandoned Abbey card is turned face up after the turn action ends.
9. If Abandoned Abbey cards are ever depleted, reshuffle them to form a new face-down draw deck.
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
25.95
Designer | Alf Seegert |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Musée is a 30-minute card-laying game for 2-4 players. Collect and curate! Score by filling up and carefully theming your art museum!
In this fast-paced card game, you collect impossibly valuable works of art and put them on display in your own personal art museum, the Musée. The only problem is that your opponents are doing the very same thing! Each gallery must be organized properly by exhibit number, but to succeed you must balance your passion for order with the need for public acclaim. Impress visitors by tastefully positioning works of art side-by-side showing similar themes. Make sure you don't get too greedy for applause, though — doing so might disorganize your collection and keep you from displaying any more paintings. The first player to complete each separate gallery will open the exhibition early and receive extra recognition. The player who displays the most compelling combination of artworks in the most artistic manner wins.
Musée includes sixty unique fine art images from artists ranging from the fifteenth to the early twentieth centuries, all licensed through Bridgeman Art Library.
Vendor: Z-Man Games
Type: Board Games
Price:
35.95
Designer | Alf Seegert |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Game Description
You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down, bandits are up, and besides, living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs...
It’s time to venture forth and find some fresh sea air! In Trollhalla, you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock, nervous monks, panicked princesses, piles of gold, and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat!
With so many goodies lying about on these islands, it feels like you’ve died and gone to troll heaven, or perhaps someplace even better -- Trollhalla!
Object
Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail, and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game!
Vendor: Gryphon Games
Type: Board Games
Price:
63.95
Welcome to the wild, weird world of FANTASTIQA!
Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you willsubdue strange creatures and fulfill fabulous quests.
Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests, for example:
Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa!
FANTASTIQA is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.
The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others.
Vendor: Gryphon Games
Type: Board Games
Price:
36.95
Note: This is the newest Fantastiqa: The Rucksack Edition.
Welcome to the wild, weird world of FANTASTIQA!
Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you willsubdue strange creatures and fulfill fabulous quests.
Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests, for example:
Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa!
FANTASTIQA is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.
The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others.
Vendor: Gryphon Games
Type: Board Games
Price:
8.95
Designer | |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 40 mins |
Suggested Age | 7 and up |
Expands | Cubist |
18 expansion cards to add to your game of Cubist to make your gallery even more impressive! Includes the Cubist Museum Expansion Pack, Four Difficult Installation Cards, and The Attic: --a special construction that can be added to your Studio to help you store that extra stuff you just might need in the future!
In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or “installations.” Aptly enough, your building materials are cubes, or more precisely, dice!
On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission—hoping that no one else will complete it first—or play it safe by locking up your dice for later use.
You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you!
Vendor: Gryphon Games
Type: Board Games
Price:
38.95
Designer | |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 40 mins |
Suggested Age | 7 and up |
Expsnsions | Cubist - 18 Card Expansion Pack |
In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or “installations.” Aptly enough, your building materials are cubes, or more precisely, dice!
On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission—hoping that no one else will complete it first—or play it safe by locking up your dice for later use.
You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you!
Vendor: Gryphon Games
Type: Board Games
Price:
58.49
Designer | Alf Seegert |
Publisher | Gryphon Games |
Players | 2-3 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Z-Man Games
Type: Board Games
Price:
27.95
Designer | Alf Seegert |
Publisher | Z-Man Games |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honor | 2010 Boardgames Australia Awards Best International Game Nominee |
In Bridge Troll, you and your friends are hideous trolls who each guard a troll bridge. Each turn, you throw boulders to bid for travelers, who vary in number depending on the weather for that day. Travelers include fat merchants, pilgrims, poor monks (who make good eating), and if you are lucky, royal personages. As travelers come to your bridge, you use them to collect tolls. But watch out! Knights, bandits, dragons, and vicious Billy Goats Gruff prowl the countryside. You'll have to use some of your boulders to chase them away (which means you’ll have fewer left to use on your bridge!).
Although you need to collect tolls from travelers so you can buy building supplies, working on your bridge makes you hungry, so you will have to eat some of your travelers instead. It is important to balance tolls with food in order to make your bridge very appealing to travelers. If you eat too many travelers or just collect money, you won't be able to fix up your bridge. The player who uses toll-money, food, and boulders to build the most impressive troll bridge operation wins the game.