Vendor: Rebel
Type: Board Games
Price:
44.95
Designer |
Adam Kałuża |
Publisher | Rebel |
Players | 2 |
Playing Time | 30 mins |
Suggested Age | 8 and up |
Vendor: REBEL.pl
Type: Board Games
Price:
9.95
Designer | Adam Kałuża |
Publisher | REBEL.pl |
Players | 1-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Expansion For | K2 |
Vendor: Granna
Type: Board Games
Price:
49.95
Designer | Adam Kałuża |
Publisher | Granna |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Which of us has thought about building their own house? Now we can construct our dream house from wood and cardboard in the game Mr. House!
The difficulty of doing so, however, will be much the same as in reality! Players must manage a budget and construction teams, buy materials on the market, and plan the sequence of work — all while time passes! In this economic, worker placement game, whoever creates the most beautiful home wins!
Vendor: Granna
Type: Board Games
Price:
39.95
Designer | Adam Kałuża |
Publisher | Granna |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: REBEL.pl
Type: Board Games
Price:
26.95
Designer | Adam Kałuża |
Publisher | Rebel.pl |
Players | 1-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Expansion For |
Note: This game includes English and Polish. For a preview, English rule can be found here.
K2: Broad Peak is an expansion for the mountain-climbing game K2 that includes a double-sided game board, tokens and new rules. The game board features the twelfth-highest mountain in the world, formerly known as "K3" and now typically called "Broad Peak" due to the length of its summit.
Broad Peak gives you two very different challenges to undertake, which are based on the historical achievements of Polish mountaineers on Broad Peak in 1984. Both challenges have their own game boards and rule changes to make them individual game experiences.
The first challenge is "Race to the Top", a quick and thrilling game in which the game lasts three fewer days than normal, players have no tents, and the deck contains fewer acclimatization cards. Also, the board just has fewer places to climb, so watch your step!
The second challenge is "Traverse of Broad Peaks", which is more strategic and a little longer then the base game. The board shows three tops of Broad Peak and mountaineers can earn additional victory points for traversing all of the mountain and for reaching the top of each of the three peaks – which is very difficult to do, especially since the mountaineers have only one tent with them.
You need a copy of K2 in order to play K2: Broad Peak.
Vendor: REBEL.pl
Type: Board Games
Price:
42.95
Designer | Adam Kałuża |
Publisher | REBEL.pl |
Players | 2 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors |
2015 Juego del Año Recommended 2012 Golden Geek Best 2-Player Board Game Nominee |
Note: This game is in Polish. For a preview, English rule can be found here
Drako is an asymmetrical game for two players, with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains, the dragon is still young and ferocious, providing the dwarves with the difficult task of killing it without being killed themselves.
Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The dragon can move around the game board, bite, shoot fire, fly (in a limited way), and defend itself from attacks; the dwarves can attack with their axes, shoot crossbows, move individually or in groups, protect themselves with shields, and cast nets.
Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying, chop its legs so it can't move, and cut its throat to prevent it from breathing fire.
If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves, he will manage to free his trapped leg and fly away, triumphing over his opponents.
Vendor: REBEL.pl
Type: Board Games
Price:
34.95
Designer | Adam Kałuża |
Publisher | REBEL.pl |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Note: This is the English Edition
In Hooop!, players need to move their frogs to the opposing player's lilypads, with the first player to do so winning the game. These frogs don't jump wild and free, however, as they must take a bridge that spans adjacent lilypads in order to move. And not only are the frogs semi-lame, but they're also extremely clumsy. After each jump – or "jump", as it were – the bridge used by that frog falls into the lake.
The lilypads are set up in a square or pyramid, depending on the number of players in the game, with one bridge between each pair of adjacent lilypads. On a turn, a player either moves one frog from one lilypad to an adjacent one (removing the bridge after doing so, except for the bridge to a player's home, which can never be removed) or places one bridge on the board to connect two lilypads. If a frog lands on an occupied space (other than a player's home), the frog already on that space must jump away in a direction of the active player's choosing, removing the bridge used; if that frog lands next to another, then the process repeats. If a frog cannot jump away when encroached upon due to a lack of bridges, then the initial jump is illegal and the active player must take another action.
Each player has four action cards that can be used once each game to place two bridges, jump without needing a bridge, remove an additional bridge, or take an extra jump. Get all your frogs into the other players' homes, with at least one frog in each location, and you win.
Vendor: REBEL.pl
Type: Board Games
Price:
49.95
Designer | Adam Kałuża |
Publisher | REBEL.pl |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Mount Everest, Earth's highest mountain – to this day it's been climbed by almost 4,000 alpinists from around the world, with more and more coming each year. Most of them are tourists without the experience or skills needed to climb an eight-thousander. Without proper help they wouldn't make it to the Himalayas, let alone brave the mighty Chomolungma.
Fortunately, that's where you come in, an experienced mountaineer and mountain guide. You've got Broad Peak, K2 and other eight-thousanders under your belt, and you've climbed Mount Everest several times. This time you face a far greater challenge: You must lead a bunch of tourists to the peak and safely get them back to base. You gaze at the mountain and you know this to be true – what is child's play for you might be the last adventure of your clients.
You must plan where to set up camp and how to deal with acclimatization, who to take up to the peak and when, and who to lead down the mountain. When you look at your clients' enthusiastic faces, you know that their lives are in your hands.
In Mount Everest players take control of a team of two expert mountaineers who must lead as many tourists as they can to the peak and, of course, safely bring them back. Each player gets an identical deck of cards that are used for moving around the board. Players must decide where to set up camps and how much oxygen to bring to the top; only oxygen lets players get acclimatization cards, which allow tourists to survive the climb. Players must also decide what type of customers they want: the athletic, fairly competent climbers, or the wealthier and more prestigious amateurs. Climbing with one tourist in tow is easy, but the key to victory lies in guiding whole groups. Unfortunately, the more people you take with you, the higher the likelihood is of something going wrong. Also, as it is in the mountains, the weather will be a crucial factor. If a player can coordinate an expedition that avoids a crisis at the peak, he should be able to lead the happy tourists back to base.
Who will become the best Himalayan guide?
Vendor: REBEL.pl
Type: Board Games
Price:
51.95
Designer | Adam Kałuża |
Publisher | Rebel.pl |
Players | 1-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Honors | |
Expansions |
Note: This game includes English and Polish. For a preview, English rule can be found here.
K2 is the second-highest mountain on Earth as well as the second deadliest. It's known as the Savage Mountain, as it kills one person for every four who have reached the summit...
Now your team stands in its shadow, ready to climb for fame and glory.
You know the dangers of K2 all too well. Extreme weather with frequent and deadly storms, exposed, steep, tricky routes and lack of oxygen await you on your way to the summit. You will test your climbing skills to death, try to outsmart the ever-changing weather and always worry about the acclimatization of your 2 mountaineers. Also there are the other teams ready to take the glory for themselves.
K2 is a board game in which each player controls a team of 2 mountaineers, trying to climb to the summit of K2 and return before the other players' teams and before the mountain kills them. Every player uses an identical deck of cards. You use the cards to move your climbers on the route pictured on the gaming board, or to acclimatize the members of your team.
You can also set up a tent and wait for better weather. You will have to choose your path carefully, as the other mountaineers can block your way, and watch the upcoming weather which can lower your acclimatization to 0, thus killing your climbers.
K2 is a hand management game for 1-5 players, with strong interaction and low luck factor, lasting up to 60 minutes. The theme is very well represented by the mechanics, including such elements as changing weather, lack of oxygen and death of the mountaineers. The result is an exciting match for gamers and non-gamers alike.
The box includes, among other materials, a double-sided board with two different routes to the summit (easier and harder) and two sets of weather tiles (for summer and winter).
Vendor: REBEL.pl
Type: Board Games
Price:
54.95
Designer | Adam Kałuża |
Publisher | REBEL.pl |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
In The Cave, a board game from K2 author Adam Kałuża, players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave, tunnel after tunnel, effectively building the board (the cave). They have to overcome steep descents, underground lakes, and tight squeezes. They will be given a chance to admire the wonders of the underground, like halls full of stalactites. To make it all possible they must take the right supplies with them, like ropes, oxygen and batteries.
Each turn players have five action points to use for moving, discovering new cave tiles, exploring them, and packing their backpacks when they go back to the starting base. They need ropes for descents, oxygen to explore underwater parts, and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base, players must use (i.e., throw out) one basic supply from their backpack; these costs, along with the expenditure of other supplies during exploration, forces them to return to the starting base a few times during the game. To keep them from having to carry everything, though, players can raise a camp somewhere in the tunnels where they can store some of the equipment.
The cave differs every game, so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater, wondrous, descents, and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.
When the cave is fully explored, the player who made the biggest effort in the most spectacular way wins the game.