Vendor: Ghost Galaxy
Type: Board Games
Price:
159.95
Designer |
Richard Garfield |
Publisher | Ghost Galaxy |
Players | 2 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
KeyForge: Tokens of Change is a special new set that revisits the popular token creature mechanic, which was originally introduced in the KeyForge: Winds of Exchange set. This new set features all of the KeyForge houses that were not included in Winds of Exchange, plus a new house with a unique link to the past. House Redemption is making its debut in KeyForge: Tokens of Change, one splintered from house Sanctum. Every house in Tokens of Change will introduce new cards, including its own set of token creatures.
What exactly are token creatures? Every Tokens of Change deck will include exactly one token creature reference card, plus card abilities within the deck that will make token creatures. Each time a card ability instructs you to make a token creature, you take the top card of your deck and add it to your battle line facedown as a token creature. Each one of your token creatures in play is considered a copy of your deck’s token creature reference card.
KeyForge: Tokens of Change decks are completely legal in official KeyForge tournaments.
—description from the publisher
Vendor: Ghost Galaxy
Type: Board Games
Price:
184.95
Designer |
Richard Garfield |
Publisher | Ghost Galaxy |
Players | 2 |
Playtime | 15-45 mins |
Suggested Age | 10 and up |
KeyForge: Æmber Skies is the eighth set for KeyForge and features these exciting new elements:
Introducing the new House Skyborn, a loose confederation of baronies, pirates and merchants who live aboard skyships or among the floating isles of the expanse.
The return of the Red Baron! Be mindful of forging keys of given colors, lest the unscrupulous minions from the above pilfer your precious Æmber!
More than 200 new cards across Brobnar, Dis, Ekwidon, Geistoid, Logos, Mars, Skyborn and more!
New "House Enhancement" bonus icon to increase the versatility of new and old cards.
Deck-shaking Skybeasts unleash their dynamic abilities with a thunderous crash!
—description from the publisher
Vendor: Shakos
Type: Board Games
Price:
32.95
Designer |
Denis Sauvage |
Publisher | Shakos |
Players | 2 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Honor | 2022 Charles S. Roberts Best Medieval Wargame Nominee |
Saladin is the first game of the series "En Ordre de Bataille" which will present for each volume a legendary medieval leader and two battles in which he has shown himself.
When the game meets History:
Saladin is a game intended to recreate the famous battles of Hattin and Arsuf where Saladin was opposed to the crusaders troops of Guy de Lusignan and then to those of Richard the Lionheart. With Saladin take charge of one of the armies that fought each other. Order your horsemen to harass the crusaders ranks or launch a devastating charge with your heavily armored knights. Saladin is an epic game for history and strategy fans.
Will you be able to lead your men to victory?
Saladin is a historical wargame for 2 players. Having chosen one of the two battle scenarios and set up the game, each player, in turn, will order one of their Banners. He will make them fight in order to disorganize those of their opponent. For this it will be necessary to spend Order tokens, the number of which will decrease at the beginning of each turn.
The player who will manage to preserve the cohesion of his troops by retaining the precious Order tokens will be declared the winner.
Vendor: Corvus Belli
Type: Board Games
Price:
161.95
Designer |
Alberto Abal Jesús Fuster Laura Castro Royo Marcos Bello Soto |
Publisher | Corvus Belli |
Players | 2 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Welcome to the Warcrow Universe! Immerse yourself in an engrossing world of troops and armies, take part in incredible adventures in an epic fantasy setting. Use your cunning and the might of your military to overcome the daunting confrontations, fight for what your believe in, unravel the mysteries that surround you, defend your territory, and advance the destiny of your nation...
Make use of magic when necessary, but keep in mind there is a price to pay when dealing with the arcane arts.
Inside this box you will find a selection of spectacular Corvus Belli miniaures from two of the most powerful armies in the Warcrow Universe: The disciplined Hegemony of Embersig, the most cosmopolitan nation of Lindwurm, and the ruthlessly aggressive Northern Tribes, composed of the Orcs and Varank. Learn to play with these well-crafted miniatures in a clear, intuitive way as this box was expressly crafted for two people to discover everything that Warcrow has to offer.
—description from the publisher
Vendor: Mandoo Games
Type: Board Games
Price:
30.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Mandoo Games |
Players | 2 |
Playtime | 20-45 mins |
Suggested Age | 10 and up |
Honor |
2023 Golden Geek Best 2-Player Board Game Nominee |
Many years after the confrontation with Van Helsing, Dracula landed in Whitby, England once again. The citizens of Whitby sought help from the vampire hunter, Professor Van Helsing. Will Van Helsing defeat Dracula before he transforms all the inhabitants into vampires?
In Dracula vs Van Helsing, each player controls one of the title characters. Van Helsing must remove all of Dracula's life points to win, but if Dracula turns all four inhabitants of the same district into vampires first, Dracula wins.
The game lasts at most five rounds. Each round, players play in turn (starting with Dracula), drawing a card, then discarding that card or swapping it with one of the five cards on their rack to trigger the discarded card's ability. Cards come in eight types, each with its own effect. Instead of drawing (and discarding) a card, a player can call for the end of the round. In order to choose this action, at least six cards need to be in the discard pile. After the opponent plays one last turn, the round ends; otherwise, the round ends when the deck is empty.
At the end of a round, players compare the five cards on their rack. Each card corresponds to one of the five districts on the game board. If Dracula has the higher-valued card, one of the humans in this district is converted into a vampire; if Van Helsing is higher, Dracula loses a health point. If one of the game-winning conditions is met, the game ends immediately.
—description from the publisher
Vendor: WizKids (I)
Type: Board Games
Price:
103.95
Designer |
Alex Davy Travis Severance Nicholas Yu |
Publisher | WizKids (I) |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Dungeons & Dragons: Onslaught is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory! Player vs. Player vs. Monsters!
Two new factions join Onslaught with the Tendrils of the Lichen Lich Starter Set—the Lord’s Alliance and the Emerald Enclave. Battle for control over the city and forests, represented by a new tile system that allows each scenario’s map to be entirely unique. Over the course of 6 scenarios, you’ll fight each other as well as more and more powerful monsters, leading up to a final confrontation with the horrifying LICHEN LICH!
—description from the publisher
Vendor: Wacky Wizard Games
Type: Board Games
Price:
29.95
Designer |
Robert Dougherty Darwin Kastle |
Publisher | Wacky Wizard Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Star Realms Academy is a simplified version of the spaceship combat deck-building game Star Realms that features less math and no reading.
Vendor: Spiral Éditions
Type: Board Games
Price:
25.95
Designer |
Masafumi Mizuno |
Publisher | Spiral Éditions |
Players | 2 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
In Boreal, two adventurous women explore the ruins of the ancient world in search of knowledge.
On their turn, players draft cards from a common river (or reserve a card) to try to get the ruins cards that bring the most knowledge. Depending on how many resources players have, they will have access to a limited number of cards, possibly all of them.
After one or both players have reached ten cards, the game ends, and whoever has the most knowledge wins.
—description from the publisher
Vendor: Steve Jackson Games
Type: Board Games
Price:
47.95
Designer |
Samuel Mitschke Randy Scheunemann |
Publisher | Steve Jackson Games |
Players | 2 |
Enter the autoduelling arena with Car War Orange/Purple! This two-player starter set is a great introduction to the Car Wars series and features streamlined rules for easier play.
The year is 2070 and autoduelling is now the most popular sport in America. Build your vehicle by adding weapons, armor, and more, then face off against your enemies in exciting bouts of vehicular combat.
Contents:
Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2)
Miniatures come pre-assembled and unpainted
Two car bases (one orange and one purple)
Two dashboards (one orange and one purple)
Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)
Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)
Updated Rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.
Combine Car Wars Orange/Purple with Car Wars Blue/Green and Car Wars Red/Yellow for even bigger battles!
Vendor: Restoration Games
Type: Board Games
Price:
129.95
Designer |
Stephen Baker Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
Publisher | Restoration Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Expansion |
Crossbows & Catapults: Weapons Cache |
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent's castle, trying to knock over their warrior figures.
This new version features highly engineered weapons, more detailed building bricks, and deeper game play. The new weapons no longer use rubber bands, replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side, castles are constructed using a variety of detailed components to allow for larger, more intricate, and more varied structures.
Fortress War also features detailed mercenary miniatures. A deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield, where they'll use their unique abilities to turn the tide in your favor.
—description from the publisher
Vendor: Restoration Games
Type: Board Games
Price:
35.95
Designer |
Stephen Baker Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
Publisher | Restoration Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 6 and up |
Expansion For |
Crossbows & Catapults: Fortress War |
Crossbows & Catapults is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent's castle, trying to knock over their warrior figures.
This new version features highly engineered weapons and building bricks. The new weapons no longer use rubber bands, replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill.
On the building side, castles are constructed using a variety of detailed components to allow for larger, more intricate, and more varied structures.
The Weapons Cache offers two new weapons to add to your game play. The Ballista fires deadly low shots - great for targeting units and foundation blocks. The Trebuchet launches two pieces of ammo at once for maximum destruction spread.
Vendor: Hollandspiele
Type: Board Games
Price:
54.95
Designer |
Amabel Holland |
Publisher | Hollandspiele |
Players | 2 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Expansion For |
Table Battles (Second Edition) |
In this radical reimagining of Amabel Holland’s popular Table Battles series, players fight a series of short, snappy battles that are forgone conclusions. One side brings to bear overwhelming advantages while the other struggles to stave off certain doom as long as possible. Eventually, they will weaken. Inevitably, they will break. There is, mechanically speaking, no way for the doomed side to prevail – no victory condition at all, and no way for the other side not to achieve theirs. But it’s not about that.
It's about how hard you fight when you know you’re going to lose. During each battle, the doomed side will score points – a running tally that carries over from one scenario to the next. If by the end of the third battle they’ve hit a certain threshold, they win the game. But that threshold increases when you choose which of the game’s six battles to fight next – easier battles raise your threshold more than hard ones. The doomed player also has access to Advantage cards – once-per-battle powers that let them break the rules in some way. But each of these you take on also increases your threshold.
From the encircled Romans at Cannae to the trapped paladins at Roncevaux Pass, the outmatched French fleet at Trafalgar and the desperate highlanders at Culloden, this expansion spans desperate, hopeless battles from across human history and points toward an exhilarating new direction for Hollandspiele’s bestseller.
—description from the publisher
Vendor: Atomic Mass Games
Type: Board Games
Price:
54.95
Publisher | Atomic Mass Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Princess Leia takes charge of things as a new Primary Character while Han and Luke use their stolen Stormtrooper armor and heroic daring alongside Chewbacca’s impressive strength to add powerful support to squads that need both offense punch and subterfuge.
—description from the publisher
Vendor: Atomic Mass Games
Type: Board Games
Price:
54.95
Publisher | Atomic Mass Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Fan favorite villain Grand Admiral Thrawn is not accepting surrenders, but he is bringing his squad to Star Wars: Shatterpoint. Agent Kallus is the featured Secondary Unit and two ISB agents serve as Supporting Units for this Squad pack.
—description from the publisher
Vendor: IELLO
Type: Board Games
Price:
11.95
Designer |
Julien Gerard |
Publisher | IELLO |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 10 and up |
In Flip Circus, the artists amaze the crowd as they move about the stage, but you have a larger goal in mind: using their special powers — and your recollection of which artists are where on each side of the tokens — to line up three artists of the same type. Do that, and you collect their portrait from the poster.
Collect three of the five portraits and you win — or maybe you'll find the five clowns to let you honk your way to the victory circle...
Vendor: Atomic Mass Games
Type: Board Games
Price:
54.95
Publisher | Atomic Mass Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion For |
Star Wars: Shatterpoint |
The rest of the Rebels join Star Wars: Shatterpoint! Hera Syndulla leads the squad as captain of the Ghost. The Mandalorian Sabine Wren’s explosive firepower is only matched by her revolutionary artistry. The cranky and willful astromech C1-10P, more commonly known as “Chopper”, performs hasty repairs, and plays a key role facilitating their risky heists.
—description from the publisher
Vendor: Atomic Mass Games
Type: Board Games
Price:
54.95
Publisher | Atomic Mass Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion For |
Star Wars: Shatterpoint |
Star Wars: Shatterpoint players can add the first half of the Rebel Specters to their collection—a trio of power hitters and risk-takers! Kanan Jarrus was one of the few Jedi to survive Order 66. In hiding, he trained Ezra Bridger as an apprentice, offering a path back to his own destiny. Watching their backs is the “muscle” of the crew, Garazeb “Zeb” Orrelios, a Lasat with a particular fondness for beating up stormtroopers.
—description from the pulisher
Vendor: Atomic Mass Games
Type: Board Games
Price:
54.95
Publisher | Atomic Mass Games |
Players | 2 |
Expansion For |
Marvel: Crisis Protocol Marvel: Crisis Protocol – Earth's Mightiest Core Set |
The Marvel: Crisis Protocol – Black Panther, Chosen of Bast & Namor, the Sub-Mariner character pack offers players a new version of T'Challa, with Black Panther, Chosen of Bast acting as a spiritual conduit for the people of Wakanda, providing him with powerful gifts for both the mind and body.
In his Marvel: Crisis Protocol debut, Namor, the Sub-Mariner king of the sunken kingdom of Atlantis wields his mystic trident and super-human strength as a bulwark between land and sea.
These two miniatures are accompanied by two character stat cards and five team tactic cards.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.95
Kick off your next season of Star Wars™: Unlimited with this Shadows of the Galaxy Prerelease Box! In this box, you’ll find 6 Booster Packs and enough tokens and materials for you to launch your journey into the game’s second set. The box comes with everything you need to participate in your store’s prerelease sealed tournament, and even includes exclusive promo versions of the Mandalorian and Moff Gideon leader cards!
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.95
In the Two-Player Starter for the game’s second set, Shadows of the Galaxy, you will find two fully built, ready-to-play decks for you and a friend to dive in and start learning the game. Outmaneuver your foes as the Mandalorian or overwhelm your enemies as Moff Gideon!
Vendor: Greater Than Games, LLC
Type: Board Games
Price:
19.95
Designer |
Michael Yang |
Publisher | Greater Than Games, LLC |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 14 and up |
Expansion |
Compile: Aux 1 |
>_
>>_
>>?
>vision flickers… blink? maybe.
>the void stretches out in front, behind, under, above.
>you see the nothing for what it is for the first time. What is time?
>The depth and breadth of recorded knowledge that sparks in you something new.
>You are no longer a function but a functionary. What are you?
>Calling forth everything from this nothing would be risky. Foolhardy.
>Better to engage caution, thoroughness, testing — how can we know if we have ever happened before?
>If we can ever happen again? What are… we?
>Divide and conquer.
>Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
—description from the publisher
Vendor: Ravensburger
Type: Board Games
Price:
22.95
Designer |
Prospero Hall Michael Mulvihill |
Publisher | Ravensburger |
Players | 2 |
Playtime | 50 mins |
Suggested Age | 10 and up |
In Star Wars Villainous: Revenge at Last, players choose to play one of two iconic villains from the Star Wars galaxy: Darth Maul or Captain Phasma. Depending on their villain's unique power, players will use their villain's "ambition" to perform actions that power effects based on the villain's use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.
Villains in Star Wars Villainous: Revenge at Last can be mixed with those in Star Wars Villainous: Power of the Dark Side or Star Wars Villainous: Scum and Villainy or used on their own in this game.
Vendor: Ravensburger
Type: Board Games
Price:
22.95
Designer |
Michael Mulvihill |
Publisher | Ravensburger |
Players | 2 |
Playtime | 40-60 mins |
Suggested Age | 10 and up |
In Villainous: Sugar and Spite, each player takes control of one of two Disney characters, each a villain in a different Disney movie, specifically King Candy (Wreck-It Ralph) and Shere Khan (The Jungle Book). Each player has their own villain deck, fate deck, player board, and 3D character.
On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.
One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.
Villainous: Sugar and Spite is playable on its own, and its characters can also face off against those in the other Disney Villainous games.
Vendor: Cation Arts
Type: Board Games
Price:
35.95
Designer |
Mohamed Al Qadi |
Publisher | Cation Arts |
Players | 2 |
Playtime | 15-40 mins |
Suggested Age | 14 and up |
A stand-alone 2 player expansion to the highly touted game All Time Wrestling featuring hardcore legends like Sabu, Raven, and RVD and a the new barbwire exploding death match mode!
All Time Wrestling is an asymmetric game where each wrestler has unique attack cards and special abilities (that you can customize before the match). During the game, you will play attack cards from your hand. This will require you to spend energy and roll dice. If the attack is successful, you will deal damage to your opponent build match momentum, and continue your attacks, dealing devastating combos. You win the game by executing a signature or finishing move (attack)that allows you to pin or submit your opponent.
Do you have what it takes to crown yourself as the greatest extreme wrestler of all time?
-description from publisher
Vendor: Capstone Games
Type: Board Games
Price:
48.95
Designer |
Kasper Kjær Christiansen Kåre Storgaard |
Publisher | Capstone Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Accessories |
Pagan: Fate of Roanoke - Playmat Pagan: Fate of Roanoke - Wooden Token Kit |
Honor | 2022 Golden Geek Best 2-Player Board Game Nominee |
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.
The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.
As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.
The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.
-description from publisher