Vendor: alea
Type: Board Games
Price:
51.95
Designer |
Andreas Seyfarth |
Publisher | alea |
Players | 2-5 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Vendor: alea
Type: Board Games
Price:
54.95
Designer |
Andreas Seyfarth |
Publisher | alea |
Players | 2-5 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Vendor: Cephalofair Games
Type: Board Games
Price:
119.95
ETA Q2 2024
Inspired by the critically acclaimed play surface books from Gloomhaven: Jaws of the Lion, this set of 4 Scenario Play Surface Books eliminates the need for your Frosthaven map tiles & the majority of overlay tokens in favor of quicker and easier setup times. Just open the book to your scenario and start playing! Includes scenario narrative text and special rules for all 138 Frosthaven scenarios!
Ages 14+
1-4 players
30-120 minutes play time
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
78.95
Designer |
Vital Lacerda João Quintela Martins |
Publisher | Eagle-Gryphon Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Mandoo Games
Type: Board Games
Price:
18.95
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: BoardGameTables.com
Type: Board Games
Price:
25.95
Designer |
Jonathan Gilmour |
Publisher | BoardGameTables.com |
Players | 3-5 |
Expansion For |
Q.E. (Quantitative Easing) |
Vendor: Studio H
Type: Board Games
Price:
0.45
Designer |
Tony Boydell |
Publisher | Studio H |
Players | 1-5 |
Playtime | 45-120 mins |
Suggested Age | 0 and up |
Vendor: GMT Games
Type: Board Games
Price:
36.95
Designer |
Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playtime | 35-75 mins |
Suggested Age | 12 and up |
Part of GMT's Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle.
The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.
With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system, while maintaining all the tension, decision making, and theme of the original classic. The cards from Twilight Struggle can be used in TS: Red Sea and vice versa.
Vendor: Ludonova
Type: Board Games
Price:
66.95
Designer |
Germán P. Millán |
Publisher | Ludonova |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
On the hill of Al-Sabika in Granada, the Nasrid dynasty created one of the most impressive constructions in history, the Alhambra.
In Sabika, you play the role of one of the Nasrid nobles who contributed to the construction of the towers, gardens, and palaces of this ancient monument. In addition to this honorable task, you have to establish trade routes through Europe and the Maghreb. These routes will provide you with sufficient income to be able to take on the demanding tribute that has been commanded by the Catholic Monarchs. In exchange for your work, you will receive military protection against the various conflicts of the Taifas Kingdom.
Sabika implements a novel mechanism that integrates three interrelated rondels. Each rondel focuses on a different scenario: the construction of the Alhambra, the carving of poems in its halls, and the export of goods along the trade routes. All of this takes place over five eras (rounds), and at the end of the fifth round, the player who has accumulated the most prestige points takes the victory.
—description from the publisher
Vendor: Rebel Studio
Type: Board Games
Price:
32.95
Designer |
Klemens Kalicki |
Publisher | Rebel Studio |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Expansion For | Meadow |
Expansion | Meadow Downstream: Cards & Sleeves Pack |
Honor | 2022 Golden Geek Best Board Game Expansion Nominee |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
17.95
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Marvel Champions: The Card Game |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
17.95
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Marvel Champions: The Card Game |
Vendor: IELLO
Type: Board Games
Price:
8.95
Designer |
Richard Garfield |
Publisher | IELLO |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For |
King of Tokyo King of Tokyo: Monster Box |
The King of Tokyo Dark collector's edition Wickedness Gauge is getting its own micro expansion!
This expansion includes the Wickedness board, 10 Wickedness tiles and all 15 counters representing every monster in the King of Tokyo base game and expansions.
In addition to Victory Points, 1's and 2's grant you Wickedness Points as follows:
For each three-of-a-kind of 1's, gain 2 Wickedness Points;
For each three-of-a-kind of 2's, gain 1 Wickedness Points;
Track any points gained by moving your Monster counter up the Wickedness Gauge.
If your counter moves onto or beyond the 3 , 6 or 10 space, you may take a tile of your choice from the tiles available at that Wickedness level.
—description from the designer
Vendor: Cephalofair Games
Type: Board Games
Price:
19.95
Designer |
Isaac Childres |
Publisher | Cephalofair Games |
Players | 1 |
Suggested Age | 14 and up |
Expansion For | Frosthaven |
Vendor: Cephalofair Games
Type: Board Games
Price:
259.95
Designer |
Isaac Childres |
Publisher | Cephalofair Games |
Players | 1-4 |
Playing Time | 30-120 mins |
Suggested Age | 14 and up |
Expansion | Frosthaven: Solo Scenarios |
Accessories |
Frosthaven - Card Sleeve Set Laserox - FrostBox - Monster Box version Laserox - FrostBox - Tuckbox version |
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction. Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.
Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.
In addition to having the well-known combat mechanisms of Gloomhaven, Frosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.
Frosthaven has a whole new set of items but there is a mechanic for bringing items over from 'Gloomhaven'. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
84.49
Designer |
Vital Lacerda João Quintela Martins |
Publisher | Eagle-Gryphon Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Half-a-Kingdom Games
Type: Board Games
Price:
107.95
Designer |
Stan Kordonskiy |
Publisher | Half-a-Kingdom Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Vendor: Stonemaier Games
Type: Board Games
Price:
45.95
Designer |
Elizabeth Hargrave |
Publisher | Stonemaier Games |
Players | 1-2 |
Playtime | 40-70 mins |
Suggested Age | 10 and up |
Integrates With
|
Wingspan (New Edition) |
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.
This is both a stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), an expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary).
—description from the publisher
Vendor: Oink Games
Type: Board Games
Price:
24.95
Designer |
Kei Kajino (梶野 桂) |
Publisher | Oink Games |
Players | 2-5 |
Playing Time | 15 mins |
Suggested Age | 9 and up |
Honor |
2022 Spiel des Jahres Nominee 2022 Japan Boardgame Prize Voters' Selection Nominee |
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.
• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.
Once per round, a player can scout, then immediately play.
When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
Vendor: Kayenta Games
Type: Board Games
Price:
25.95
Designer | Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-4 |
Playtime | 30-90 mins |
Suggested Age | 13 and up |
Expansion For | Obsession |
Vendor: Dire Wolf
Type: Board Games
Price:
39.99
Designer |
Paul Dennen |
Publisher | Dire Wolf |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion For | Dune: Imperium |
The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?
Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.
Explore a universe of possibilities with Dune: Imperium – Immortality.
—description from the publisher
Vendor: Bézier Games
Type: Board Games
Price:
29.95
Designer |
Muneyuki Yokouchi (横内宗幸) |
Publisher | Bézier Games |
Players | 2-5 |
Playtime | 20-40 mins |
Suggested Age | 13 and up |
Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!
New Deluxe Edition features:
Supports 2-5 players
High quality geekbits-style plastic tokens
Recessed player boards
Recessed Center Research board
Score pad
And a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!
—description from the publisher
Vendor: Bombyx
Type: Board Games
Price:
15.95
Designer |
Bruno Cathala Théo Rivière |
Publisher | Bombyx |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | |
Expansion | Sea Salt & Paper: Extra Salt |
Vendor: Capstone Games
Type: Board Games
Price:
9.95
Designer |
Mathias Wigge |
Publisher | Capstone Games |
Players | 1-4 |
Playtime | 90-150 mins |
Suggested Age | 14 and up |
Expansion For | Ark Nova |
Vendor: Kayenta Games
Type: Board Games
Price:
94.95
Designer | Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-4 |
Playtime | 30-90 mins |
Suggested Age | 14 and up |
Expansions |
Obsession: Wessex Expansion Obsession: Upstairs, Downstairs Obsession: Promotional Tiles Obsession: Useful Box |
Honors | 2018 Cardboard Republic Immersionist Laurel Nominee |
Note: For US customer, please check with Kayenta Games for ordering info.
New Features in the Second Printing
There are several new features in the second printing of Obsession:
Tile Numbering System
The builders’ market is populated with improvement tiles according to their rank. The sorting system in the first edition of Obsession proved non-intuitive and made setup, as well as in-game refreshing of the market, a daunting task. The 2nd printing of Obsession introduces a numbering system that eliminates the needs to memorize or look up the tile rankings.
Each tile now has a small number in the lower right quadrant. Tiles drawn for initial population or a market refresh are then placed in numerical order. Consider these six tiles drawn randomly from the tile bag during a market refresh; normally, the rank of these tiles (two service, two prestige rating 3, two prestige rating 5) would have to be looked up in the Glossary.
Player Board Upgrades: The player boards (family boards) have received a facelift. The Order of Play has been expanded to include a check of pre-turn events/actions, and the boards are now two-sided, one which has an intregral country estate organiser (pictured below).
Modified Extended Play Round Track: The Extended Play side of the original Round Track had the National Holiday located on round 17, which is not an ideal location. The Extended Play side will now feature the National Holiday on round 11, which greatly improves the flow of play.
Additional Enhancements to the game include: