Vendor: Pegasus Spiele
Type: Board Games
Price:
32.95
Designer |
Johannes Sich |
Publisher | Pegasus Spiele |
Players | 1-4 |
Playtime | 15-45 mins |
Suggested Age | 10 and up |
Honors |
|
Reimplemented By
|
MicroMacro: Crime City – All In |
Reimplements
|
MicroMacro: Crime City |
Vendor: Letiman Games
Type: Board Games
Price:
94.95
Designer |
Nicholas Yu |
Publisher | Letiman Games |
Players | 1-5 |
Playing Time | 45-90 mins |
Suggested Age | 10 and up |
Expansions |
Adventure Tactics: Domianne's Tower – Hero Pack 1 Adventure Tactics: Domianne's Tower Upgrade Kit Adventure Tactics: Adventures in Alchemy |
Vendor: Thunderworks Games
Type: Board Games
Price:
31.45
Designers |
Seth Johnson Jon Leitheusser Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion For |
Roll Player Adventures |
Vendor: Thunderworks Games
Type: Board Games
Price:
33.25
Designers |
Seth Johnson Jon Leitheusser Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion For |
Roll Player Adventures |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
14.95
Designer |
Daniel Clark (I) Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
14.95
Designer |
Daniel Clark (I) Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Vendor: Ultra PRO
Type: Board Games
Price:
17.95
Designer |
Elisa Teague |
Publisher | Ultra PRO |
Players | 3-8 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Upper Deck Entertainment
Type: Board Games
Price:
68.95
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Vendor: Blue Cocker Games
Type: Board Games
Price:
40.45
Designer |
Alexis Allard Benoit Turpin |
Publisher | Blue Cocker Games |
Players | 1-6 |
Playtime | 25-30 mins |
Suggested Age | 10 and up |
Both in English and French
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Vendor: Rio Grande Games
Type: Board Games
Price:
37.95
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"'
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.
Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.
Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
Vendor: ICE Makes
Type: Board Games
Price:
22.95
Designer |
Jeffrey CCH |
Publisher | ICE Makes |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Vendor: Zoch Verlag
Type: Board Games
Price:
53.95
Designer |
Treo Game Designers |
Publisher | Zoch Verlag |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 5 and up |
Hornor | 2020 Spiel der Spiele Hit für Kinder Recommended |
Vendor: Le Scorpion Masqué
Type: Board Games
Price:
25.95
Designer | Annick Lobet |
Publisher | Le Scorpion Masqué |
Players | 2-4 |
Playtime | 5-15 mins |
Suggested Age | 7 and up |
Reimplemented By
|
Zombie Teenz Evolution |
Honors |
2020 Kinderspiel des Jahres Recommended 2020 Gra Roku Game of the Year Nominee 2020 Gra Roku Children's Game of the Year Winner 2020 Gra Roku Children's Game of the Year Nominee 2019 UK Games Expo Best Children's Game People's Choice Winner 2019 Tric Trac Nominee 2019 Lys Enfant Winner 2019 Lys Enfant Finalist 2019 As d'Or - Jeu de l'Année Enfant Nominee |
Vendor: Funforge
Type: Board Games
Price:
87.45
Designer |
Matthew Dunstan |
Publisher | Funforge |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansions |
Monumental: Lost Kingdoms Monumental: African Empires |
Honors |
2020 Kanga Best Visuals Winner 2020 Kanga Best Visuals Finalist |
Vendor: Grey Fox Games
Type: Board Games
Price:
63.35
Designer |
J.B. Howell |
Publisher | Grey Fox Games |
Players | 2-4 |
Playtime | 75-90 mins |
Suggested Age | 10 and up |
Vendor: Ludonaute
Type: Board Games
Price:
46.95
Vendor: Megacorpin Games
Type: Board Games
Price:
40.95
Designer |
Ron Gonzalo García |
Publisher | Megacorpin Games |
Players | 1-8 |
Playing Time | 45-75 mins |
Suggested Age | 12 and up |
Honor | 2022 Geek Media Awards Midcore Game of the Year Nominee |
Awkward Guests / Incómodos Invitados is a one of a kind deduction game with infinite re-playability. Based on the innovative Brilliant Deck System!
It can recreate Mr. Walton’s murder in so many different ways that you won’t ever play two similar games!
Its engaging Brilliant Deck System will actively involve you in the investigations, allowing you to use genuine detective abilities to solve each case.
To solve a mystery, you will have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, consult the police reports… You will do all of this while exchanging information with your opponents or hiding it from them.
Get ready to use all your gumshoe skills!
WHO killed Mr. Walton?
HOW did the murderer end his life?
WHY did the murderer killed him?
Was there an ACCOMPLICE?
Will you be the first to solve the mystery?
Awkward Guests / Incómodos Invitados base game mechanic is quite simple. Players have a hand of 6 cards. Each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (the matters that the card information is about). During his turn, each player ask for information about two different references he is interested in. The rest of the players can offer him cards which contains the requested references. The asking player can trade those cards by giving the offering players the same amount of points they have offered, with cards of his hand and no reference restriction.
After every round is completed, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive 3 new cards. The player or players who solve the mystery first, win.
Vendor: Kids Table BG
Type: Board Games
Price:
89.95
Designer |
Roberta Taylor |
Publisher | Kids Table BG |
Players | 1-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expansion | Creature Comforts: Dreams Come True Mini-Expansion |
Vendor: Thunderworks Games
Type: Board Games
Price:
159.95
Designers |
Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion |
Roll Player Adventures: Nefras's Judgement |
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Vendor: Van Ryder Games
Type: Book
Price:
22.95
Designer |
Cédric Asna |
Publisher | Van Ryder Games |
Vendor: IELLO
Type: Board Games
Price:
14.95
Designer |
Bella Lucca |
Publisher | IELLO |
Players | 2-6 |
Playing Time | 30-40 mins |
Suggested Age | 8 and up |
In Allegra, based on the public card game "Golf", you want to keep your score as low as possible, but to do this sometimes you must help your neighbors along the way.
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
39.95
Vendor: The Op
Type: Board Games
Price:
24.95
Publisher | The Op |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: The Op
Type: Puzzle
Price:
7.98
Players: 1+
Playtime: 60 minutes
Age: 9 and up
Vendor: The Op
Type: Puzzle
Price:
9.58
Take on a new kind of tabletop adventure and join Critical Role’s Vox Machina with this magnificent 19x27” 1,000 piece jigsaw puzzle, which pays homage to the popular roleplaying show’s immersive first campaign.
Players: 1+
Playtime: 90 minutes
Age: 10 and up